Some suggestions for better Sound Cues

Perfect timing windows when performed right should have a distinct and satisfying sound cue. For example, when you perfectly time Perfect Strike, right now it feels anemic because the only difference is the fire wave, which you can't even see in endgame maps with a lot of effects going on; there should be a distinctive sound cue when it is performed correctly to give you feedback and satisfaction.

Dangerous mechanics such as Volatile Plant right now has sound associated with it, but it is lower than every other sound around it and it's almost impossible to see them sometimes in particle dense fights and loot boxes covering everything. It would be great if the sound grew louder as they get close to you and as they blow up, a higher pitched sound occurs giving you the time to react and roll.
Last bumped on Apr 8, 2025, 10:01:12 AM

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