Blood Hunt Inconsistent Damage

I've been noticing huge swings in Blood Hunt's damage throughout campaign and early maps and trying to better understand if there's a bug here or just how the skill works to help improve the build.

Here is an example screenshot of the before/after damage of using blood hunt when it does nothing: https://imgur.com/a/juPNMS8

Here is the video of that encounter and a screenshot of the stat sheet: https://imgur.com/a/blood-hunt-zdps-bug-9qM9563

Here's a timestamp clip of what it looks like "when it works": https://youtu.be/xlRMEPhPtXo?t=131


From my testing and what I can tell, this variance is likely caused by critical strikes. My effective crit chance (i think) is ~30% and ~300% crit damage. From what I can tell Blood Hunt has 3 damage components - the dash attack damage, the explosions attack damage, and the 25% unscalable blood loss damage. Even if each of these didn't crit it still seems like the damage in the attached video doesn't add up.

Can each of those portions crit independently? or will a crit 3x the damage of all damage? Can the blood loss "unscalable" phys damage actually be scaled by a crit?

Thanks!


TLDR: Blood Hunt sometimes deletes the rare/unique - and sometimes does trivial damage. Critical hits doesnt seem to explain the full picture.


Bonus bug: please fix the tooltip crit chance display from the amazon accuracy node!
Last bumped on Apr 24, 2025, 5:02:03 PM
Maybe you're missing the monster due to a lack of accuracy. I think that Blood Hunt consumes the bleeding even if you miss with the hit, but it will deal no damage.

You should try to add a Bullseye support and see if it changes something.
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Maybe you're missing the monster due to a lack of accuracy. I think that Blood Hunt consumes the bleeding even if you miss with the hit, but it will deal no damage.

You should try to add a Bullseye support and see if it changes something.


i doubt he missed the hit because the explosion gfx certainly did happen which shouldn't be the case if he would miss? just guesswork. and the explosion should be an AoE and thus shouldn't be able to miss in the first place for all i know.
afaik mobs can't evade AoE the same way players can't (without Acrobatics)

i also noticed some funky dmg with blood hunt, but for now i took it as working accurately, just that some rares have A LOT more maxhp than others.
will pay more attention from now on. but i still have my doubts it stemming from missing. i have yet to miss a melee attack (unless the mobs have evasive tag) and that wonky behaviour does happen a lot more often than like 1 out of 100 or that.
btw i'm using blind in my kit so i really shouldn't be missing much, if at all.


@OP i like your playstyle keep it up n gl hf! <3

addendum: there are only 2 hits per blood hunt right? the unscaleable portion does get added to the explosion dmg by the wording itself. it shouldn't be a 3rd hit on it's own. just my understanding.
pls
-add "Advanced Targeting System" to the options so we can disable accessibility-stuff
-fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike
-rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill
thx <3
Last edited by Naztrey#9177 on Apr 17, 2025, 8:57:18 AM
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i doubt he missed the hit because the explosion gfx certainly did happen which shouldn't be the case if he would miss?


True, but there is literally 0 damage. It's as if only the first part of the skill (the dash attack) worked properly, and the explosion did nothing at all.

This might be a bug.

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