GGG's balacing strategy

I'm not saying that it is the better alternative, but with those recents buffs, it is clear that GGG released intentionally a overnerfed patch, so they could balance it during the league, differently than previous patch (0.1).

If they can't nerf things middle league due to backlashing, they can balance it just through buffs.

I just hope that they don't use this strategy ever again. At least not in this scale. Seriously.

Edit: LOL people are interpreting it like I was complaining about it being treated like a beta. It is actually the complete opposite. The overnerfed release is prove that they are too afraid of nerfs in middle league. They are treating it like a flawed release, instead of a beta.
Last edited by DEvil27#6183 on Apr 7, 2025, 9:27:22 AM
Last bumped on Apr 7, 2025, 9:59:01 AM
I do think the devs are in a no-win situation with a lot of the community.

With the negative feedback they received during the original meta-gem nerfs, etc. in 0.1, they made the public decision to not make changes mid-league.

Now, because of that commitment to the players, they aren't making a lot of changes throughout the league. This forces them to sit on all the changes and then release giant patches (like 0.2) with little-to-no player testing, because the player-base doesn't seem interested in participating in the 'Early' part of 'Early Access'.

If they released smaller patches throughout early access and had the community interact with the changes, they could settle in on better balance easier. I personally think that the amount of complaining (not withstanding legitimate constructive feedback) is wild for a game that by definition isn't finished and is still in active development.

They make smaller changes mid-league and people complain. They wait for an entire league to end and then drop a massive load of changes for the new season, and people complain. I'm NOT saying that there are not legitimate reasons to be unhappy with this league start, but the community has two balance patch methods to contend with, and they actively complain about both.

Personally, I have found ways to make my build work with the balance issues of this patch and now I am having fun in the endgame.
Council of Ancients Staff
Tbh, major % of people playing currently PoE2 (like 90%) forgot, that this is early access game, therefore WE ARE BETA TESTERS for GGG.

For real, just calm the f*** down and share, what is wrong, what to improve and wait for patch notes.
This amount of changes on balacing in the first 3 days is not normal at all. It is clear that it was their intent from the beginning.

I'm not saying that because I can't beat the game in the current state. I'm lvl 60 on SSFHC, playing not in a rush, but steady. However it is clear that they overnerfed things, including reducing cooldown on boss dangerous moves.

Now, about cooldown on bosses, it was funny meeting Jamanra's last HP% for me as melee char. When he was down already to only 10% of his life pool, he went inside one of those barrage of projectiles (so I couldn't hit him) and started to spam axe/sword moves, while there was two tornados going arounds. It was impossible to beat that.

I just had to redo the fight and make sure to bait out of the barrage before that 10% HP, no big deal, but it is clear that they didn't test it. They overnerfed and let players test the content from them, so they could balance later.
"
Tbh, major % of people playing currently PoE2 (like 90%) forgot, that this is early access game, therefore WE ARE BETA TESTERS for GGG.

For real, just calm the f*** down and share, what is wrong, what to improve and wait for patch notes.


That is the whole point. They aren't treating it as a beta. They are treating it like a flawed release. If it were treated like a beta, they could release a patch normally and nerf things later. They being afraid of backlashing due to nerfs on middle league and having to rely on the "pre-overnerfing strategy" (so they could buff it middle league) is prove of that.
"
Tbh, major % of people playing currently PoE2 (like 90%) forgot, that this is early access game, therefore WE ARE BETA TESTERS for GGG.

For real, just calm the f*** down and share, what is wrong, what to improve and wait for patch notes.


+1.

The lack of maturity from a couple of days review is crazy.

What gets me additionally is the bias, people are happy to be useless dodge rollers on Elden Ring or something, then there's a demographic of keyboard warriors demanding to be god and blast through what is meant to be a serious campaign with minimal effort and just bark "only End Game is the real game!".

I feel...this might stem from insecurity issues and people who think they're good, that are struggling/stubborn to adapt, feel like they're falling behind in an "online" game because they're far from stocking up Divines to trade and show off gear in their dreary discord communities.

"
DEvil27#6183 wrote:
This amount of changes on balacing in the first 3 days is not normal at all. It is clear that it was their intent from the beginning.

I'm not saying that because I can't beat the game in the current state. I'm lvl 60 on SSFHC, playing not in a rush, but steady. However it is clear that they overnerfed things, including reducing cooldown on boss dangerous moves.

Now, about cooldown on bosses, it was funny meeting Jamanra's last HP% for me as melee char. When he was down already to only 10% of his life pool, he went inside one of those barrage of projectiles (so I couldn't hit him) and started to spam axe/sword moves, while there was two tornados going arounds. It was impossible to beat that.

I just had to redo the fight and make sure to bait out of the barrage before that 10% HP, no big deal, but it is clear that they didn't test it. They overnerfed and let players test the content from them, so they could balance later.


I would agree that they were heavy-handed on the nerfs, but I just disagree on the reason why. Saying they actively planned their patch changes to hurt their own player base (and monetary supporters) is equal parts disingenuous and silly.

This is just the kind of thing that happens when the same players won't let them make incremental changes during the league either. It is NEVER a good idea to make huge sweeping changes to anything in technology, best practice is to always choose a staged, incremental approach to change, but people crucified them for trying that approach in 0.1.

I want this community to have positivity and to give GGG a little credit for their earned trust. That doesn't mean that this launch was good, because it wasn't, but I actually think the community can sometimes complain themselves into a worse situation! :P

This is a game and we all want to enjoy it, so please take what I am saying as just my own opinion on the matter. I am not the arbiter of all things right and wrong lol
Council of Ancients Staff
Last edited by McCloud#0192 on Apr 7, 2025, 9:25:44 AM
This lol
Council of Ancients Staff
Last edited by McCloud#0192 on Apr 7, 2025, 9:29:45 AM
Nerfs = 400% adjustments
Buffs = 5% adjustments

Zero actual thought put into the nerfs. Just hit everything with a big stick, release, and then wait for tester feedback. Except they don't actually read feedback, they just look at player numbers or streamer gripes.

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