PoE 2 servers are restarting in: .
They should be back up in approximately .The Cardinal Sin of Game Design: Prioritizing Punishing the Player over FUN
" There are some people in this world who enjoy eating dirt. Putting dirt on a plate doesn't make you avante gaurde, it just means you don't know how to cook. |
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" Yeah sure. You are trolling or are you so good in game. I was counting yesterday. 65 gits, 65 hits! to kill blue monster on level 8 map with 3 other people as level 75 monk. Go play your awesome game |
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" If the number of such people that like to eat dirt were huge then it woudl make a lot of sense to make a product for those people. That is how companies SHOULD operate. I hate apple products, I think they are crap and a waste of money and as someone very technical I know they are factually inferior, yet there is a huge number of peopel that want those products. I am not going to waste my time sending emaisl to apple to say that they need to start doing proper computers... they are not targeting the market share I am. POE2 do not target your market share.. simple as that. |
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" yeah.. that is clearly what I see here https://www.youtube.com/watch?v=gwKZYFvAMZ4 ooo ops no.. shoel screens disapearing with 1 shot. |
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I skip the Dawn of the Hunt, I knew this would happen.
GGG is mirroring Diablo 4 failures. |
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GGG is speed running a how-to guide on how to get gamers to go outside or read a book for a change.
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" This game is OBJECTIVELY not fun... The game forces you to feel underpowered to "challenge" you by making you unable to kill anything fast, not even white mobs... The game forces you to grind for trading currencies and waste your time because you don't find usable loot on the ground even for leveling through the campaign The game doesn't have a crafting system and all it's systems are based on a HUGE RNG slot machine that is designed to waste your time for "player retention" The game is absolutely tedious and full of mechanics that are meant to kill you without real outplay (mobs being way faster than you, tons of one-shot kills, tons of on-death effects that do ridiculous damage, tons of ground effects that do absolutely ridiculous damage based on the fact that you don't have any traversal/movement skills to counter them... oh and every time you die you lose XP that is very VERY tediously slow to get back... meaning you waste even more time... The game is OBJECTIVELY not fun... meaning that it's not fun based on the concept of fun for the average person... the fact that you're trying to glaze this game based on the fact that some people are absolute gluttons for punishment and they enjoy being punished over and over and over and over again because they "overcome adversity" in a goddamn VIDEO GAME show how out of touch you are... This game will go down this path and will be left with a very very small minority of glutton for punishment demographic that is not a healthy one... in any way you see it... |
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Yeah, games a supposed to be fun. It shouldn't be an after thought after difficulty.
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" This statement nullifies EVERYTHING you may write.. By definition FUN is subjective.. so NOTHING in the universe can be OBJECTIVELY fun or not fun. |
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" So. My post. Telling you 'You aren't the authority on what's fun'. "Everyone is different", and you proceed to tell me how most people think the same way as you? and how my viewpoint is just 'niche'? And you justify this using what.. Confirmation bias from a forum of a vocal minority of the game? Incredible. Thanks for the comment. Last edited by Akedomo#3573 on Apr 7, 2025, 8:12:00 AM
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