Amazon is pretty fun

Hello GGG, semi-casual player here.

Thank you for your hard work!

I'm at art2 cruel, runnung crit+bleed build and despite all server stability and ballance issues actually having a lot of fun. It was pretty rough at act 1 but I suppose that your latest HP adjustments would make it just right for me, I just happened to finish it before fixes.

Hit and run playstyle and parry feels really good agains bosses and solo rares but could use some love for large mob packs:

I would suggest to deploy parried debuff on all mobs getting hit by parry. It's a common situation when you parry a mob and it dies, so you don't get your charge and disengage explosion. Also aim-helper sometimes chooses mob for disengage without debuff. If feels sad when you spend half a second parrying and not attacking and don't get anything in return.

Also I would like to have larger character hitbox while parrying, for some reason mobs likes to miss you randomly when you standing here with shield up looking stupid.

The other issue I have is every spear throw skills. As I understand your vision is to disengage with frenzy charge, throw spear and dash forward again. But it's just impossible because of every throw spear skills are too slow and mobs are so fast. I'm using just regular spear throw and it works like a charm. I would suggest to spead up throw skills or, a bit harder but most wanted, adjust regular mobs speed. Methodical combat is awesome, but it feels not good agains swarmy mobs.

Please don't return to zoomy playstyle, screen explosions are boring! :)
Last bumped on Apr 7, 2025, 5:50:30 AM

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