Feedback on Power/Frenzy Charge Gain.
Yeah... on a lvl 94 character
Went from trying out Acolyte to go for a dark martial artist melting with chaos damage. Well, that never materialized last league, so went Ice Strike. Returned for 0.2 and went full lightning, then checked out which skill would do. Found that zipping around using Hand of Chayula and Quarterstaff combo does alright... Except one thing. Near Zero Power Charges. Barely getting any charges in Act 3 map testing it out. In a plain t15 map... near zero charges gained... Converted everything to lightning that doesn't need to be in defense, barely ever gaining a frenzy->power charge. Charged Staff now a useless vestigial taking up a skill slot? You guys had to have played this some before testing it out on us, right? So many had used that build, there had to be someone that raised the idea that these people would iterate builds in the same vein, right? Assuming so, please, share the thinking. Because, right now, getting the posterior pounded by trash mobs while attempting to gain charges that never happens is... uninspiring. (Oh, and herald of thunder... I barely see that thing go off either, but might be different if the charges were gained.) /shrug Last bumped on Apr 6, 2025, 7:13:32 PM
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They really need to add more reliable ways to generate charges. It feels like every single method to generate any charge is reliant on some sneaky high level method to get charges when you freeze or using a unique or some shit. How do you even generate endurance charges for use with warcries? Only way is armor breaking with the support I think.
Manually executing with a palm skill feels so horrible too cause it feels like a concept designed to only work in act 1. If it gave you max charges it might be okay but getting 1 or 2 is so bad. |
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