Why does the "minion" modifier on enemies make them absurdly tanky?
It makes no sense. There will be a mob with a rare surrounded by these "minions" and they have like 3x the hp of the rare....where is the logic. They also ruin the pacing of mapping when theres arandom group of just normal little guys but then coz they have the minion tag they're just tanky af
Last bumped on Apr 6, 2025, 2:06:05 PM
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