Path of Exile 2 doesn't have anything with Diablo II. Don't call it "successor"
Diablo II was made by devs who loved their playerbase.
Yes you "reused assets" from Diablo II and visual part of the game is great, but it's action RPG and not a museum to look on art. (Act1 forests into cemetery into big strone building, act2 sands into temples, act3 black chambers as durance of hate, and the whole plot of following the beast). But Diablo II devs never had a "genius" who would nerf ENIGMA. And Enigma is way easier to get that Temporalis, it doesn't have that stupid no-hit restriction that only a cheater could do, and... everyone had Enigma for seasons and was good??? Never nerfed Stealth either (early game rune word that makes leveling easier). Diablo II barely nerfed skills and never made them unplayable. It introduced new great skills and interactions instead (such as synergies). Playing Diablo II you can farm Hell Mephisto or even Hell Baal on Day 1. PoE2 devs just want to make player experience as miserable as possible. They nerf everything fun and everything good. If you think it will make people playing more, it will not. Uninstall is still an option, and there are other games... Make every build feel as good as Monk from 0.1? Nah, let's make everyone as bas as Warrior... Diablo II devs never did anything like that. PoE1 was true successor to Diablo II. It still is, even if you almost killed it after promising that PoE2 will not impact it (EVEN if you return to making new leagues, it will be 1 league every 6 months instead of every 3 months. Because you will force your PoE2 updates on players, using poe1 supporters money, mind you). Last edited by Hornsent#1110 on Apr 6, 2025, 7:30:26 AM Last bumped on Apr 6, 2025, 8:55:09 AM
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Can you stop crying and just let this game cook? This game isn't even technically out yet. You're literally testing it. You're comparing games with 10 and 20 years of development time to something which is on patch 0.2.
Not to mention that d2 has plenty of dumb decisions. For example they went down the path of making OP items instead of balancing classes which is a very poor design choice and everyone runs around with the same 10 uniques and rune words and everything else is crap loot. Getting to Enigma legit or solo/self found is the most boring ass grind in the world and takes loads of luck for you to drop at least 1 Ber rune raw. |
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That part is only true for LoD. Builds getting wrecked and unplayable after patching happened pretty frequently and losing 90+ characters because they were unplayable in vanilla was a way harder loss than here.
I kind of agree and disagree at the same time with the rest, especially comparing to D2 later. You were able to farm Meph day1 even in HC without too much issues. But this was mostly because of cheesing and low requirement of gear compared to the difficulty levels. I mean any bot was able to do so and level to 99 in HC in LoD only killing Meph. The power curve didn't need to be nerfed because it was actually never required for the content. Besides all the romantic feelings our generation has for that game I don't think a lookalike would be of any interest for the actual playerbase of ARPGs. |
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OP has biased memory. I guess you don't remember when they nerfed melee pretty hard in patch 1.10. Also Enigma should've been nerfed.
Tech guy
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" "Please do not: ... Antagonise others in an obnoxious manner" -- POE forums Code of Conduct: https://www.pathofexile.com/forum/view-thread/1457463 " Are you lost? This is literally the "Early Access Feedback" forum. " And providing feedback. " This game has had 15 years of development time. If a completely new ARPG from a completely new company, like LE from EHG, were to make mistakes like this it's understandable, but let's not pretend GGG hasn't been doing this for a very long time now, or like many of these mistakes aren't repeats of ones they already made in the past. " Chase items, which have to be both OP enough and rare enough to make them such, are a thing the two most replayed ARPGs of all time (POE1 and D2) have, but are notably missing from the many easily forgotten trash ARPGs that litter the space; as Chris Wilson (who we didn't appreciate nearly as much as we should have when he was around) understood, they are not only NOT "a very poor design choice", they are essential to the health of an ARPG. Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
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