Do not miss the next opportunity. Class identity may be overlooked.
As soon as I realized the new class had a gimmick, I lost interest. Which leads me to the missed opportunity, which I hope it wont be missed again.
As an RPG has its roots, as does it's class identity. The game needs a Templar class in the game ASAP. I am not sure how far along it is, but I strongly believe that the game would benefit from it sooner rather than later. I would also say the same for the druid. For a longer read, here is some insight below: As a gamer in his 40's, I have played nearly every ARPG that came my way over the years. During me and my friends D3 years, we would eventually stop playing until the Crusader came out. Once it did, we all played until the game ended. As with the Necromancer. The uptick in my friends list playing the game was obvious and all of our attention was held for years. With D4, I strongly believe that they should not have attempted to release a new unique class without offering the templar class fantasy first. I think the foundation should be set first before exploring with new classes. Personally, once their expansion was announced and we knew it was the Spiritborn, I stopped playing and lost interest and hope for a staple class of the genre. Dozens of my friends also stopped and when discussing it, this subject, along with other things were the cause. If they released that archetype, I would dedicate some time to continue to play the game. On the topic of gimmicky classes, I must say that myself and many other people fall off of them hard. From years of discussions and playing together, we fall victim to the novelty of something so different, but often times, we realize it was novelty for novelty's sake. I understand that people in charge want to be creative, but it often does not hit the mark and becomes a niche, less played class by many. Not to say its an awful idea, but I think it should be coupled with the launch of some other class or content and not being focuses solely on it. I have zero interest in the new class and a parry mechanic. Nor does my wife, brother and a slew of others. Many want the Templar and others want the Druid before diving in hard. Lastly, Id like to give some affirmations in regards to keeping the game at a slower pace as it has led to some incredible hours of gameplay. Combo setups can be fun as well, but I would suggest not going overboard. Certainly dont create overly complicated or chore ridden skill gems or classes for novelty's sake. This is just the strong opinion of myself and a number of people close to me. The templar or druid comes out, you have my undivided attention and money for years to come. I fear my family and friends will miss the boat on PoE2 and get attached to something else because they didn't get reeled in early on the archetypes they love early enough. Id rather have them to play with, rather than play this from time to time alone. With little time and many games out there, we flock to other things that everyone is drawn to. They are capable of playing this for many years, but they are missing that one class to hook them. Long rant, sorry. Love the game and the hard work. Thanks for actually caring about the community and their opinions, truly admirable. *One quick note: I know the Amazon class also falls in this category but it seems half baked with a lot of wind-up and a parry mechanic tacked on. My point was that if the Templar or Druid had much more to offer for that class fantasy, perhaps roll them out instead and not deter the player base with a more risky move. Instead, giving them something to commit themselves to and stick with the ups and down knowing they have their class to ride to die with. The Druid itself looked 10 times more interesting in your early showcases. One could say save that and the Templar for the final patch, buy my argument is the opposite. Get those out early and work out the rough spots as you go. Keep people engaged. Last edited by ampedout#2935 on Apr 6, 2025, 2:02:37 PM Last bumped on Apr 6, 2025, 5:40:30 AM
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