Damage Numbers
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Hi, Gear Games! Thank you very much for continuing to develop your game!
I have a very big request for you. Could you make a switchable option for showing damage numbers? Preferably customizable, of course. What font, what size, color, and so on. So that everyone can set it up as they like. Yes, I know that you have been asked about this for over 20 years and you categorically refuse. At least, that's what I was told that you categorically refuse. But I just can't understand why? Why not make this option disabled by default, and whoever needs it can enable it and set it up as they need it. After all, many people like this. It gives a special feeling. Different feelings. Yes, besides feelings, it can also be useful. For example, this way you can see that a certain enemy has resistance to a certain type of damage. This gives tactical advantages. In all, absolutely all games of this genre, there is such a function and everywhere it is optional and customizable. For many players, gradually increasing damage numbers contribute to the production of Dopamine. I can write about this for a long time, but I don't want to bore you. If you categorically state that there will never be damage numbers in your game, then please could you explain why? Sincerely, Maxim. Last bumped on Apr 14, 2025, 5:36:58 AM
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This is something Jonathan talked about in an interview. He doesn't like damage numbers mostly because they ruin immersion, they can be distracting and they can become the only thing some players are looking at.
But they did add damage numbers in PoE2 by copying Elden Ring. The damage you're doing appears on the top right of a boss health bar. It's probably the ideal solution for PoE2 which already suffers from so much visual clutter with all the spell effects going on during fights. If damage numbers started popping up we wouldn't be able to see a damned thing. A future alternative could be creating target dummies at some point. |
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Who does not like damage numbers just can turn them off as it can be done in absolutely all ARPGs
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Looks like GGG interview touched on this already and said No --
I'd -1 on this regardless of that. "PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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I don't like them. Never will.
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" +1 |
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I never minded them at all honestly. I like when it's a choice. That way everyone gets what they want.
Hopefully they change their stance on this. The immersion argument makes zero sense when they're wanting to ban people using their immersive 32:9 monitors. Oh well. |
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" I know that NO. Why no? What is the reason? It is not only who is asking for this for more than 20 years already! |
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" This is your subjective opinion. You don't like it - to health! No one forces you to activate this option. In any similar game, if you don't like it, then you can just disable it. |
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" That's exactly what I am talking about. The player must have a choice! For this, the options exist! And there are many points where you make your choice. Why is there no point on the number of damage, how is it in any game of such a genre? It turns out that the developers here made a choice for the player? |
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