Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt
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Ember Fusillade is STILL bugged with Wild Shards. If this is on purpose then I guess you just want to absolutely kill an already useless skill: https://www.pathofexile.com/forum/view-thread/3645723/page/1
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yessss finally all fun meta nerfed just like we wanted!!!! Keep it up GGG we want more nerfs.
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Oh dear, early league levelling is going to be brutal, pissed up vindaloo ring of fire brutal.
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Well to be honest, they HAD to do something about the 20mil+ dps builds, so maybe this was the only way; to crash and burn everything now, so that things can go better in the future.
It's just weird to see nerfs in something like Arc, which didn't really even work at basic citadel bosses (and it was too slow for hordes of mobs coming out of breaches). Unless you went similar to the basic archmage/MoM spark build, in which case you would be better off just playing that anyway. Also if monster density and speed is not drastically lowered, I'm having hard time seeing how anyone can survive anything now, and that was already problem with all builds being glass cannon builds. Now everything will be more glass and less cannon. |
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" Lucky for you, you'll have tens of other people to agree with you and trade with about 2 weeks into this "league". |
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It's better to remove the demon form now, they give it a tremendous nerf and don't leave any kind of reward for transforming, knowing that transforming means going unarmed, meaning you lose 10 possible passives.
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We will have the thing so minions don't despawn when we change from our sceptre that gives us Spirit to the other weapon set?
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I was hoping this was nothing more than a late April fools joke.
After reading through the patch notes several times, the there are only a few positive things aside from the bug fixes in my opinion. Unless the support gems got major buffs, GGG just nerfed everything into the ground, and completely destroyed numerous builds, and some classes entirely regardless of which ascendancy is played. Ultimately long term player retention will be what suffers. |
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" Good to know... |
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I'm really sad that all the values on everything are going faster and faster toward the half point percentile. Already the passive skill tree is so diluted to not provide noticable upgrades point by point most of the time, already the codjoling of gameplay toward multiskill rotations hampers most of the gameplay choices you can make to be unviable. Now that the hatcet has come down even harder I feel most choices are going toward being meaningless most of the time untill a random spike happens.
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