I had fun playing this game, until now where all my time and effort put in to my character and its build is being waisted as all my in build skills being nerfed to the point where there i no more fun.
Fun detected
Sad.
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Posted byATLRS#5916on Apr 4, 2025, 2:58:19 PM
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"WAAAAAAHHHHHHHH"
- This community
I, for one, am stoked. 6k in Queue - Lets get it.
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Posted byClutchworks#5029on Apr 4, 2025, 3:04:15 PM
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who's comming with "brilliant" ideas of allowing to load a patch 2h before release? 200 people working in GGG and nobody told game director that it's worst idea ever?
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Posted bycyfer.russia#1667on Apr 4, 2025, 3:12:42 PM
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I'm well used to most POE patches coming with a big nerf hammer but holy shit my SRS Infernalist got absolutely obliterated in both DPS and survivability.
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Posted byRandomshuan#5823on Apr 4, 2025, 3:29:58 PM
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"
"
i actually can understand nerfs, like this one is going out of control, we should nerf it, that one is way too powerful, we should nerf it.
but man, nerf does not mean to kill the build completely, the server crashing CoI feedback loop is not because the skill able to generate energy when they are triggered, its because you set absolutely 0 limit on cast on ignite gem about how fast they can be triggered again.
similarly barrier invocation cwdt builds are not overpowered because pyromantic pact can supply energy to barrier invocation, its because barrier invocation having 0 limit on fast it can be cast again once sufficient energy is provided.
So you think you stopped the interaction so CWDT build with barrier invocation is dead, and you stopped burning inscription able to provide energy and CoI build is dead.
But nerfing Burning Inscription wont kill CoI builds, as the true issue of all meta skills is not solved, killing burning inscription just force player to use another source to generate ignite, and because there are absolutely 0 limits on cast rate of meta skills, CoI or other meta skills will still be op. i mean, who the hell cares about the reduced energy gain? its only 200 comets per second or 100 comets per second, as 100 comets per second is still more than enough for current content
So, although as the person who created the BI-loop CWDT build i wished the build get nerfed, i'd be even fine if you say BI cannot be triggered faster than 1 cast per second or something like that, i'll then be happy and go find other combinations or skill synergies. But all i see from the PN is what i have done really annoyed devs as all the nerfs on meta skill seemly targeting BI. no more pyromantic pact energy supply, halved energy generation, so now you need 10 es for 1 energy, meaning for a single cast of comet, it need to take about 2890 damage on ES with lv18 qual 20% BI instead of 1445 before the patch. And what people get is a single comet cast without casting time, but still delayed because comet need time to fall from the sky. the cost for this instant cast of comet is now : 60 less spirit for other gems, 1 less slotable support gem, not able to be echoed. so whats the point of use barrier invocation? do we have anything scenario that this 60 spirit, 1 less support gem worth it for able to cast a spell without casting animation?
Apparently you still haven't understood the CWDT. Or he didn't read the changes carefully. The damage itself no longer generates energy at all. The very mechanics of the CWDT are destroyed. They cannot lead to a balance. The only thing they can do is completely destroy
could it be that i im the Tsukimi who created CWDT in poe2, and i mentioned CWDT is dead, but the core issue is not solved therefore CoI build is not dead although they did the same "nerf"? Stopping the self damaging does killed CWDT, but stopped bruning inscription does not kill CoI comet build. and just because they haven't nerfed CoI build correctly while the similar destroy of mechanism does killed CWDT, i can only assume that devs only see problems or imbalanced builds very shallow, they see one mech is used and seemly lead to an imbalanced result, they couldnt find a reasonable way to nerf it, so they kill it instead.
but, as the real imbalanced part is the meta skill system itself, not the synergies like using pyromantic pact or burning inscription, these are just the way to provide enough energy to get access to the op behavior, and therefore all trigger spells can still be very cheap and still op as long as they not recognizing the real issue and nerfing things correctly
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Posted bytyker1#1092on Apr 4, 2025, 3:30:30 PM
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the /reclaimjewels command gave me only 3 jewels back, i used most of the 12 slots you've removed, like the one near the true strike node or the one next to slippery ice. those were very good jewels, please check whether your code is working proerly or not.
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Posted byGramrock#6794on Apr 4, 2025, 3:44:08 PM
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I expected nothing and I'm still disappointed
"buff grenades"
- Buff Grenades (Buff-Grenades)
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Posted byauspexa#1404on Apr 4, 2025, 3:49:21 PMOn Probation
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"
I expected nothing and I'm still disappointed
What a surprise...
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Posted bySakanabi#6664on Apr 4, 2025, 3:51:51 PM
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The patch notes mention
"
The Specialities of some Maps have been adjusted to account for the addition of Azmerian Spirits.
What is a Map Speciality?
Thanks ahead of time.
Last edited by Scanman#5661 on Apr 4, 2025, 3:53:39 PM
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Posted byScanman#5661on Apr 4, 2025, 3:53:25 PM
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Maybe consider optimization as a priority over all the nerfs? Or wait, is this working as intended and another way to slow progression?
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Posted byapparat07#3306on Apr 4, 2025, 3:55:24 PM
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