My thoughts after 30,000 minutes:
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Hello everyone!
I just thought I'd spend a moment to convey and commune with you gentlefolk regarding my experience playing POE2 for 500 hours (not in a row). First of all I'd like to say that I have thoroughly enjoyed the game thus far! I like the new skill system and the simplification of flasks, and feel that it's an exceptional base from which to build a super long lasting game with great stamina and a pleasing musk. I have so far gotten to 90 on one guy (and made many others); done the end game up to the pinnacle bosses, as well as the sun god dude with the insta-kill mechanics. End bosses and farming are something I have put on the back burner while waiting for the next patch since I was discouraged on my first try with the sun-boi cus insta kill. I feel like without that he is fairly easy for me, but I'll have to get gud at the act breaks, derp. Farming rifts and whatnot is cool and all but I don't really dig too much repetition for min-maxing. What I enjoy most is making up builds and seeing if they work. Enough about me, lets talk about POE(2). I have two main points I want to make: 1) There is no incentive currently to be melee. Melee is not strong enough to warrant giving up the option of range. full stop. I feel like in order to make it attractive, it would have to have significantly better single target damage while nerfing its AOE capability in order to make it more of a boss killer flavor. Currently the game incentivizes the same style play no matter what one rolls. 2) I want to say that it's a mistake to give us limitless dodge roll. All I do is roly-poly around while at range and screen clear. Perhaps it should be something that is buffed on the melee classes and by default is more limited. Whatever the fix, I don't think the finished product should have every class clicking roll, X, roll, X, roll, X ad infinitum. ____ MORE VARIATION PLEASE! ____ If I think of something worthy, I'll add it here! Have a great day errbody! Last bumped on Mar 24, 2025, 6:43:53 AM
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While I hope that GGG will improve melee, I sadly doubt it.
I complained for years that melee in PoE1 was "dead". Sure, some said that I was wrong because "Lightning Strike" is meta for multiple leagues" yadda yadda, but "Lightning Strike" is only on paper a melee skill and in practice a ranged skill. Shooting a ton of projectiles across the entire screen is not what I consider "melee", no matter the tags on the skill. Until "Settlers of Kalguur" changed a few things, it wasn't great to play "Slam" skills, as they were nerfed a while ago. While melee skills in PoE2 can appear better, if you remove chain explosions/reactions caused by heralds... it paints another picture. I wouldn't mind that melee isn't as zoomy as ranged, but at least increase the survivability until it feels good. Then the speed becomes less of an issue. [Removed by Support]
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hey man can you calculate 30 000 minutes into hours or days played for me ? thanks
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" 500 hours or 20 days |
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" No. I only acknowledge minutes, the one true temporal unit. |
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The defense in this game is for killing a ranged character occasionally.
Which translates to killing a melee character all the time. The mods and character attributes all work this way. Running into the center of mass is seen as insane by a ranged class and a day at the office for melee. but defense is identical. solution is simple .. they have better defense, but it never happens. |
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" %%% I do think dodge roll should be more limited. %%% --- Also, heralds being so strong limits variation as well... maybe more of a spiral or directional pattern emanating from killed enemies rather than a strict circle would add some spice.... just spit balling. |
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" We still dont have swords , axes and flail. Sword is coming with this Dawn update , so there's that... |
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