Does no one get it? New weapon types & their respective Skills/Supports will spike the playerbase

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whowe1#7244 wrote:
The changes have made me less likely to play the game, not more.

My core issue with the game is that the quality of the loot is bad and you are forced to spend hours on the trade site to progress your character in any meaningful way. I could play the game for 100 hours and not find an item as good as one that costs me 5 exalts to buy from the trade site.

For example, say you are playing a witch and you want to upgrade your scepter... well, the majority of items that drop aren't going to be scepters. That's one layer of RNG. Then, once you get a scepter it has to have a decent item level... another level of RNG. Then it has to roll the right mods (to say nothing of those mods rolling well). It's layer upon layer.

All of the items in the game work like this, and while its a staple of ARPGs, some ARPGs do this better than others... and POE2 is one of the worst I've seen. Loot is too RNG. It reminds me of vanilla Diablo 3, which people hated, but now when GGG does it, its fine apparently.

Now they are introducing even more item types to the game, which means that first layer of RNG where it determines what type of item to drop is going to be even more diluted, which means the trade site (which I hate) is going to be even more necessary if you don't want to grind for hundreds of hours and have nothing to show for it.

Thanks, but no thanks.


+1

I certainly won't be coming back because of 0.2.0. I haven't seen any changes that make the game more fun to play. More content doesn't mean more fun as long as the core of the game does not change. It is just more ways to get frustrated.

The way they are acting and reacting to feedback is poor and I do not feel that this game will ever be fun to play. Yeah, perhaps for that few thousand hardcore PoE fans.

Last edited by McHuberts#7978 on Mar 29, 2025, 4:51:17 AM
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whowe1#7244 wrote:
The changes have made me less likely to play the game, not more.

My core issue with the game is that the quality of the loot is bad and you are forced to spend hours on the trade site to progress your character in any meaningful way. I could play the game for 100 hours and not find an item as good as one that costs me 5 exalts to buy from the trade site.

For example, say you are playing a witch and you want to upgrade your scepter... well, the majority of items that drop aren't going to be scepters. That's one layer of RNG. Then, once you get a scepter it has to have a decent item level... another level of RNG. Then it has to roll the right mods (to say nothing of those mods rolling well). It's layer upon layer.

All of the items in the game work like this, and while its a staple of ARPGs, some ARPGs do this better than others... and POE2 is one of the worst I've seen. Loot is too RNG. It reminds me of vanilla Diablo 3, which people hated, but now when GGG does it, its fine apparently.

Now they are introducing even more item types to the game, which means that first layer of RNG where it determines what type of item to drop is going to be even more diluted, which means the trade site (which I hate) is going to be even more necessary if you don't want to grind for hundreds of hours and have nothing to show for it.

Thanks, but no thanks.


And now they made it worse with the 1 portal in juiced maps. They just completely ruined trading and loot gathering even more with this dumb decision

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