No counter play to deaths

No matter what your skill level, your build leaves some vulnerability to being (effectively one-shot.

I changed my necromancer to use Eldrich Battery/Mind over Matter. This gives me an effective life pool of about 3600. More important - it gives a great visual of the size of damage spikes.

Now, I can actually SEE the damage (plus get one-shot MUCH less). You can see that T14-T15 250% maps tend to have damage spikes about 3000. Sure, some get even larger, but they're much rarer.

Because I can see them now, I get much better at anticipating them, and countering them. Also, I know how big my pool has to be to avoid them - dont even try high end content without life+ES = 3500. (And dont count anything from Grim Feast)

The biggest protection against these one-shot effects is an enormous life/ES pool. And I mean ENORMOUS.
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There is basically no things which can't be countered with knowledge and awareness.


Sun Priest shooting form unreachable position. Whoops
“The bird of Hermes is my name, eating my wings to make me tame.”
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Gang5ter15#1071 wrote:

Sun Priest shooting form unreachable position. Whoops

Already discussed how to counter sun priests earlier in this topic.
Last edited by Suchka_777#4336 on Feb 13, 2025, 6:47:16 AM
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Name one, ONE single thing you cannot avoid with knowledge or awareness that is NOT a bug. Just one.


I was on a skinny path on Forge and got swarmed by a magic pack. pack exploded instantly and covered the entire path- in both directions- with chilled ground and ice bombs.

I guess i could have avoided it with the awareness that "melee is bad"
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."

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