Legacy of Phrecia Endgame Specialisation System
GGG is destroying not only POE2 but now also POE 1.
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Last Epoch has a similar system... HMMMMMMMMM...
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Has anyone here actually read the FAQs in this forum?
As written: Is this permanently replacing the tree -> No. Is this a test for POE2 -> No, we are not planning on using this outside of events / private leagues. One can surely argue that maybe in a secret way this is in fact a POE2 Beta test, but then again who cares. - Am I disappointed about no new real league? Yes. - Am I still looking forward to this event because I find it at least interesting? Also yes. Sidenote: Do I hate POE2? No. Do I like the current state of the EA endgame? Ultimately no, but I have not lost hope since so much is still not in place. I guess im just full of copium, just my 2 cents. |
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HAHAHAHAHAHAAH
"Is this content being used as a testing grounds for future expansions or Path of Exile 2? Not at all" HAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHHAHAHAHAAHAHAHAHAH |
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Spoiler
Kevin Glugluglu
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thank you GGG!
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Reading about this mechanic replacing the atlas tree, I am just worried about overall map drops. Currently, you NEED the atlas tree to get into progressing your atlas. Even in very endgame juiced maps, you still want to have some +% to map drops or at least a secondary tree to farm maps once in a while...
Please GGG, at least buff map drops during the event! |
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" I send u a virtual hug my poe brotha from another mother (Platform) |
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thank you...
for skip league. |
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Please reconsider the idol system as listed above. Removing the deterministic atlas progression for a system that just adds more layers of uncraftable RNG with pick-up fatigue is a real disappointment when a lot of us are craving a POE 1 league specifically to get away from that in POE 2. This kind of thing would be totally fine if we had a regular league recently, but as it stands, our only new POE 1 content in months is slated to have endgame progression bogged down with the same complaints a lot of us have about POE2 crafting. Inventory bloat, pickup fatigue, the NEED to rely on trade a certain points of progression for these, the inability to craft, the RNG. I'm all for keeping this kind of stuff, but it's really gonna sour the event for a lot of people when we want a POE 1 league to get away from that stuff.
If it has to stay in I think it'd be better if it was either: 1. in addition to the current atlas tree (can reduce idol power if needed) 2. jewel sockets in the atlas passive tree (can reduce idol power if needed) 3. craftable (if the argument is that crafting them make the drops not exciting, I can gaurentee they won't be exciting based on POE 2 endgame. Eventually you stop picking them up anyway and then progression through trade just feels bad) 4. Don't put them in. Let the event be only fun new additions, not sleeper nerfs That's just my two cents. Was really excited for this but this is going to sour it quite a lot. Hopefully this and others feedback gets somewhere. |
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