Put "Mirrored" status on both items, base and newly created
just to clear that up, 99% of playerbase aren't affected by the mirrors or mirror tier items in the first degree.
but it would affect 90+% of all trade players indirectly. Changing such a fundamental mechanic will have an impact on the trade system in general. the how is not predictable. maybe divines/chaos/omen go up in price because people craft more themself, maybe they go down cause the mirrorcrafts stop and don't take out massive amounts of orbs each day. there's arguments for both outcomes and only the current system has proven to "work" good enough that GGG seems happy. Question is, does the change profit the game more than the work put in, and it's not only the line of code to change the item but also the manpower you need to deal with the potential fallout. but if ggg wants to change and try it, of course EA-Public Beta would be the best time to do so. one thing you can bet on, the guys that are on "top" of economy now will stay there because they know how to generate profit, while most players just gaming along will still struggle to get decent items while also having massive amounts of wealth in their stashes/maps they dont realize could be profit. |
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+1
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I love how Blizzard got bashed into the ground for making Harlequin Crest that rare at release. With the mirror everybody is fine for some reason. Sure, it is a different thing. But not that far off. I think that is a great idea. I honestly was baffeled that this massivly punishing game does not punish the most powerful act in this game.
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Oh my. I wonder if people recognize the effects that they're proposing.
If those top tier items were also given the mirrored tag (cannot be modified anymore) it would lock out more copies being created (as OP is suggesting). That means that whatever the crafter put in to crafting the item would have to be charged (with a surcharge for time and effort). So imagine an item that cost 10 mirrors (or 15k divs) of omens to complete, then the crafter would have to charge the mirror (to make the copy) + at least the 15k divs just to break even. And their "profit" would just be keeping the original item, which now can no longer be changed. So before you were going 1 mirror + 700 divs or so to copy a basically perfect item, up to 15k divs as a fee. That's assuming they don't add surcharge on top of crafting cost, which you'd bet they will. But if the crafter is charging the full crafting cost of the item, then the player wanting a copy may as well craft it themselves and have a non-mirrored copy. So you'd have to charge less than what it would normally cost to craft the perfect item. Now you have a "problem" as the fee will be significantly less than the cost, and you will not be able to continue getting returns for the item besides just getting to keep a perfect item for use. So to calculate your range of sale, it would be between (crafting cost + mirror cost)/2 and (crafting cost - mirror cost). Now ask yourself, how many people even have the 7500-10k divs in the first place to buy the copy? So before you even start you basically need to have someone lined up ready to take the service, otherwise you might be sitting on a very expensive investment hoping that someone eventually comes along. Now let's review the "solutions" proposed to fix this. 1) Make mirrors more common This does nothing as it will devalue the mirror and now people are just going to be mirroring stuff for friends or before throwing it on the market to try and get double the sales. This will potentially hurt the trade market as well especially for people playing off meta builds as now many more of the items will either be corrupted or mirrored. Further, less people will want to corrupt items as mirrors are now more common and would be way safer to just mirror to dump two copies on the market. 2) Make omens more common The problem with omens is lack of determinism. It can take hundreds of omens to get a specific set of mods. Making them more common would just reduce the cost of making the mirror tier item as normal players would still get more profit to sell instead of gamble craft on their own with the omens they find. If they're so common to the point that normal players have no problem chucking them at normal gear, it would mean the market would be flooded by near perfect / perfect items. Really the core point is the imbalance of power between crafting groups and normal players. Without just hitting a jackpot item off the ground / slamming raw, there's very little that people can do to amass thousands of omens to do these crafts with. Once these groups push out the mirror tier items they cant collect fees, reinvest them into other mirror tier crafts, and continue ad nauseam provided people mirror their items (and enough mirrors drop to continue running services). If target crafting is too easy (aka not resource intensive), it just makes items less unique as everyone will just target craft for their own build and you'll have tons of similar items around. If target crafting is too hard (expensive) for the average player, then they can only hope to afford mirror service. |
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" 100% agree with this except for make omens more common rebuttal. Omens should be Slightly more common than they are now, dont make them drop 10 every ritual but make them more common to allow people to craft a little more, the idea is to try to get the Mirror crafting fee from 700 divs down to say 10-20divs like in POE1 that way you dont have to farm 2 mirrors to buy a mirror service for an item that costed 15k divs to craft. Make the craft cost 4 mirrors so the crafters dont have to charge as much to make their investment back. |
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" Yep. He and others already explained exactly why these "mirror changes" would make it worse, but omens need a better drop rate. They are the equivalent of "meta crafting", and meta crafting is way more accessible in PoE1 than omens in PoE2... like... by a long shot. [Removed by Support]
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Exept now you buy a base and craft it yourself. The mirror service would die out. And now the dudes craft just an mirror tier item more and sell it without the penalty on it. The buyer can now decide if he wants to dupe it once to make something back or just resell it as is. Sounds a little bit like corruption, doesn't it? You just dont brick your items. Everybody gets more items to have fun with. And the people that crafted or dropped the item have to decided to keep or sell it. I got my experience now. And with all I read, I am convinced this is all just about gatekeeping. Let the peasants farm maps And even tell them it is more fun to not complete their character.
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" What? [Removed by Support]
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Mirror service makes this economy and game (in trade) the worst experience because everything (in poe 1 and now in poe 2) is min-maxed around that, which also makes RMT skyrocket. It's funny because PoE 2 crafting use the same logic of double mirrored items, once you brick your item you need to find a new base and start again, yet mirror service and mirroring go totally against this crafting logic.
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