Tree starting area lights up if 1st notable is taken by a different class
In the image I'm showing the Monk starting area.
I'm a Witch who has pathed around to the "Monk" Flow Like Water Notable. This lights up the Monk starting passives (the web-looking thing), even though none of these nodes are taken. I imagine you can keep the code mostly as is, adding a check when a starting Notable is taken, "is a connected earlier node assigned?" ![]() Mercenaries: 99 SC: 95 97 96 100 95 96 97 98 95 97 96 HC: 96(dead) Character archive: view-thread/963707 Last edited by unsane#5479 on Feb 8, 2025, 7:55:51 PM Last bumped on Feb 8, 2025, 7:52:58 PM
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