GGG PLEASE remove or massively tone down XP loss. Ruining game for me.

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kelthu#5119 wrote:
I don't get this. If you have problems with xp loss, use a Omen of Amelioration. Where is the problem ?


having to pay for an item not to lose xp is the worst possible mechanic I've encountered in my 25 years of gaming
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kelthu#5119 wrote:
I don't get this. If you have problems with xp loss, use a Omen of Amelioration. Where is the problem ?
You have to pay to avoid being hit with a game mechanic. That doesn't strike you as a bad idea? Really?
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Nagisawa#4090 wrote:
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kelthu#5119 wrote:
I don't get this. If you have problems with xp loss, use a Omen of Amelioration. Where is the problem ?
You have to pay to avoid being hit with a game mechanic. That doesn't strike you as a bad idea? Really?


THIS!!!!!

1000 Times THIS!!!!!!!
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I'm loving this game but I hit level 90 around 5 days ago and the XP is the only thing that is making me think I want to stop playing. After yet another almost impossible to stop death, I'm back to 0% into level 90.
I don't have uber gear, so from time to time, I'm dead from almost impossible to prevent things like;
1. Some mob with a fire laser attack, that 1 shots me from off the screen.
2. Impossible to see ground effect.

You already have a negative effect of death on maps (lose the special events), please consider removing or at least massively toning down the XP loss.
What really is the reason for it? It's simply not fun.

And to other players, yes, I know there's that omen which reduces XP loss but it's around 180ex now, way more than more normal players can afford.
I think I've found a total of 3divs in the whole game so far, which has all gone into gear, so I can't spend 180ex per death.


Totally agree with you. +1
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I'm loving this game but I hit level 90 around 5 days ago and the XP is the only thing that is making me think I want to stop playing. After yet another almost impossible to stop death, I'm back to 0% into level 90.
I don't have uber gear, so from time to time, I'm dead from almost impossible to prevent things like;
1. Some mob with a fire laser attack, that 1 shots me from off the screen.
2. Impossible to see ground effect.

You already have a negative effect of death on maps (lose the special events), please consider removing or at least massively toning down the XP loss.
What really is the reason for it? It's simply not fun.

And to other players, yes, I know there's that omen which reduces XP loss but it's around 180ex now, way more than more normal players can afford.
I think I've found a total of 3divs in the whole game so far, which has all gone into gear, so I can't spend 180ex per death.


They should at least add in "Revive Coins" like how the Chinese Client of the Game offers by Tencent.

Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

Revive coins: you may buy and spend these coins to revive in SC leagues to avoid XP loss up to level 95. The costs go up gradually, up to 4 coins per deaths at level 90+.

These coins are not very expensive and are often given as free gifts.


Revive Coin: https://pathofexile.fandom.com/wiki/Revive_Coin


They might also want to think about adding in QoL Features from Chinese PoE That Should Be Added to the International Version such as:

1. (Auction House/Trade Market) – A more streamlined, in-game trade system that reduces reliance on third-party websites.

2. Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

3. More Stash Space by Default – The China version provides more stash tabs without needing as many microtransactions.

4. Pet Auto-Item Pickup – Pets can automatically collect currency and basic items, reducing the need for manual looting.

5. Auto-Sort Stash Button – A single-click stash organization feature to quickly sort and arrange items.

6. VIP System – A battle pass-like system that provides QoL benefits without disrupting game balance.

7. Better Currency Stack Sizes – Increased stacking for currency items like Chaos Orbs, Exalted Orbs, etc., to free up inventory space.

8. Death Log (Death Recap System) – Provides a detailed breakdown of how you died, showing the final hits received, debuffs, mitigation details, and a timeline of incoming damage before death.

9. Auto-Identify Feature – Automatically identifies items when picked up, saving scrolls and time.

10. Improved UI & Minimap Enhancements – A cleaner, more detailed UI with better quest tracking and improved minimap clarity.

11. Daily Login Rewards – Small bonuses for logging in each day, such as currency shards or crafting materials.


Comparison of Quality-of-Life Features: Chinese PoE vs. International PoE:

https://dd.reddit.com/r/pathofexile/comments/ggv0d3/summarize_the_known_tencent_differences/
Feels like there's a new "reduce death penalties on softcore" kind of post at least once a day on average now. Genuinely feels like GGG needs to consider reapproaching how they handle death penalties. Exp loss has always been a pain point for me, as well, and has contributed to me quitting leagues before (more the 10,000 drops of rare gear usable by my build and none are an upgrade that tends to really do it, so exp loss also affecting sense of progression just becomes nails in the coffin) and now we lose soooooo much more.
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Feels like there's a new "reduce death penalties on softcore" kind of post at least once a day on average now. Genuinely feels like GGG needs to consider reapproaching how they handle death penalties. Exp loss has always been a pain point for me, as well, and has contributed to me quitting leagues before (more the 10,000 drops of rare gear usable by my build and none are an upgrade that tends to really do it, so exp loss also affecting sense of progression just becomes nails in the coffin) and now we lose soooooo much more.


What about just keeping XP loss and one try per map, but letting the players choose the level of difficulty of the content they engage with, like let's say, something like Tiers going from, I dont know, maybe from 1 to 15 or something.

And if the players want, they could also, somehow, change the map parameters with like an item, let's call it a waystone, they could alter with currencies for crafting, and choose or not to run it. Ho yeah, that would be nice.

And after a time, people could also add more modifiers to the map they run by like running a special map like a tower and putting at the top another currency modified item, like a tablet or so, to add more challenges to the surrounding maps.

Ho yeah, so like that any players could adjust the difficulty of the content they run accordingly to their abilties, gear, and build. And with more risks will come more rewards, and with less risks will be less deaths.

Sounds nice.
Honestly.

You just need to work on your build a bit more.

Dying alot is a clear indication that you need more of some kind of defences or even better dps/clear.

You'd be suprised how much one little change to your build can make a huge difference. If you're following someone's build, then you probablay just need to farm more.

Honestly, getting past lvl 90 is like a joke compared to poe 1. farming t15s maps gets you to 94s prettyyyyy fast, espically if you do breaches.

Honestly. -10% exp is fine. Yes, it's a bit annoying at times, but it is welcome imho.
GGG this item dropped and it has bad stats... pls fix or your game lose players and you poor.

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