Combat flow / animations

I'm really wondering if the current animation sets / combos (or lack thereof) are final? It's really not good as of right now. Nothing feels like it flows together. It feels so... stagnant.

Making animations blend isn't overly difficult for animators anymore. So what is the cause of this being so bad in some of today's games still?
By blend, I don't mean morphing between two animation sets, rather abilities when used together producing new unique animations based on states(programming).
Especially in this type of aRPG. You'd think it would be a pretty high priority to make the combat feel amazing. But it just feels so stiff.
No fun and unique combos of abilities that are activated on player state changes and whatnot. As far as I can tell with the classes I've played so far anyway.

I have a love/hate relationship with warriors especially, so maybe I feel this more than ranged players. But, I really hope we one day can move away from the "Warrior slow and sluggish" mentality in game design. There are many different types of warriors throughout history. Why that has become industry standard boggles my mind.
There's a lack of innovation here in terms of abilities as well.
It's just slams and the typical leaps etc. Again, without any synergetic flow between them.

I doubt it'll ever happen 'cause of the amount of work needed for it, but if I could wish for anything, it would be a complete rework of a lot of abilities and core combat mechanics and the synergy between them.

If the counter-argument is, it's an aRPG, it's not what they do, I only have one question. Why not?
Last bumped on Apr 22, 2025, 8:52:40 PM
So true. Also Spell Skills are ridiculously dull having the same animation for majority of spells and you barely feel like a spellcaster-- just someone flicking a stick.

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