Last Epoch did well on ground items/craft, Adapt on it? pls Listen to Ben, Quin Palestron feedback

In Last Epoch ground loot matters because certain tiers are drop only and it has a decent balans between gambling crafting and the control you have over crafts.
Please itterated some idea's if you guys wanna step away from POE1 crafting which was OP i get it.

However in POE 2 its way to much gamble IMO and to many identifyng bad items.

I just watched POE1 WAITING ROOM | Comet-Spam Infernalist Mana tech -->!mana !build disccusion from Palestron reacting on Quin and Ben and they have so many valid points in my opinion.
I hope you guys go watch it

new update when btw?
Last edited by mastag#4793 on Jan 29, 2025, 4:10:40 PM
Last bumped on Jan 29, 2025, 5:47:59 PM
Last Epoch is hands down the single best looter ARPG crafting system ever. A shame they didn't go with a weightier combat and WASD movement, but I plan to jump back into it as they finalize campaign and improve end game (it's just too tedious for my liking, and Lagan is such a chore to fight). Got over 500 hours in it, even played Masochist while it was a thing (though that made Empowered timelines even worse than PoE mapping balance lmao)
Last Epoch and Grim Dawn have amazing loot systems, wish GGG could yoink some stuff from them
"buff grenades"

- Buff Grenades (Buff-Grenades)

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