Take it back, it's awesome
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I love big maps I dont want a 5meter 200kbyte map. please GGG, add more beautiful big maps. |
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LoL, bois, this "design" is the whole PoE 2. It's boring and annoying as hell! Yeah, It's campaign, but it also reflects the whole endgame too! Don't be blind. It's bad in it's core.
Those who not blind will at least lough too loud. Last edited by Jovianyn#1290 on Jan 29, 2025, 1:23:17 PM
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" You played more than I did, of course you're tired of it. Give up your addictive nature is all you need to do. No one can make something that fills up your entire life for you. | |
" TY for your time and efforts. But, bro, never tell me what to do, or I'll tell were to go. Simple as that. (or as it is, ok) Last edited by Jovianyn#1290 on Jan 29, 2025, 1:30:06 PM
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" The issue isn't size. It's the lack of a meaningful layout couple with lack of compelling reason to move around it. Look at this specific map: it's just a rectangle with holes in it and some apparently deliberately designed to force you to backtrack. IIRC this one is specifically worse because some sections are cut off until you backtrack, find the core and open the way forward. Only to find another core, backtrack again and open another area. Teleporting between checkpoints probably make it better and having previous knowledge of how to navigate this area efficiently help. But ultimately, one is a fix for a symptom, not the underlying issue, and the other is the ultimate design flaw in any campaign: the area feels awful unless you have previous knowledge of how to navigate it. | |
" I forgot to mention that some defenders abandon any discussion on the actual topic and instead start acting like etiquette tutors, purely trying to derail the conversation. By the way I hope this designer gets promoted and makes every map from Act 4 to Act 6 five times more complex so that we can wholeheartedly go back to playing PoE1 together. |
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" And then once you have you still realize it is crP noring design amd would not want to run it again and again. That is the issue with 95%+ of the areas, and I have heard and seen on stream that maps are much worse. Amenhotep Apothecaries Sisyphus
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" I hope too honestly. I like zones with more objectives than just "go from A to B" or "go from A to B and kill the boss". |
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" Maps are better if you know how to run them, so, kind of design flaw, except when mapping you'll repeat the same map several times, so the issue is lessened there. Most layouts are simple: 1) Go in and move hugging one of the map borders 2) Circle around the whole map 3) Circle again, but use your previous explored circle as your limiting borders 4) Do this over and over until the whole map is clear. Keep an eye for rare mobs on your map overlay to reduce backtracking I guess checkpoints probably solved 90% of the issue if you run maps like this. My biggest complaint is: this is a video game. Why are we forced to run maps using "scouting" algorithms? Also, 80% of the gameplay is done looking at your map overlay, not to what's actually happening on screen. PoE is basically playing a 2D game in which you control a small dot running around in a "maze". Well designed levels have two things in common: moving around them feels smooth and you don't need to keep looking at an "overall map" to know where you are. PoE instances lacks both of these attributes. It always did. Last edited by _rt_#4636 on Jan 29, 2025, 2:39:45 PM
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