Take it back, it's awesome

??
I love big maps
I dont want a 5meter 200kbyte map.
please GGG, add more beautiful big maps.
LoL, bois, this "design" is the whole PoE 2. It's boring and annoying as hell! Yeah, It's campaign, but it also reflects the whole endgame too! Don't be blind. It's bad in it's core.
Those who not blind will at least lough too loud.
Last edited by Jovianyn#1290 on Jan 29, 2025, 1:23:17 PM
"
Jovianyn#1290 wrote:
"
Sakanabi#6664 wrote:
People are trying really hard to find something to complain.


Keep playing, mate, why you sit here and reply in 2 seconds? :)

Thing is, i done "beta testings" this campaign like 20 times, and every time i see "find cores"... I can't say anything better than this.


You played more than I did, of course you're tired of it.

Give up your addictive nature is all you need to do. No one can make something that fills up your entire life for you.
"
b_ko#7756 wrote:
"
Jovianyn#1290 wrote:
"
Sakanabi#6664 wrote:
People are trying really hard to find something to complain.


Keep playing, mate, why you sit here and reply in 2 seconds? :)

Thing is, i done "beta testings" this campaign like 20 times, and every time i see "find cores"... I can't say anything better than this.


You played more than I did, of course you're tired of it.

Give up your addictive nature is all you need to do. No one can make something that fills up your entire life for you.


TY for your time and efforts. But, bro, never tell me what to do, or I'll tell were to go. Simple as that. (or as it is, ok)
Last edited by Jovianyn#1290 on Jan 29, 2025, 1:30:06 PM
"
Darosius#3984 wrote:
??
I love big maps
I dont want a 5meter 200kbyte map.
please GGG, add more beautiful big maps.


The issue isn't size. It's the lack of a meaningful layout couple with lack of compelling reason to move around it.

Look at this specific map: it's just a rectangle with holes in it and some apparently deliberately designed to force you to backtrack.

IIRC this one is specifically worse because some sections are cut off until you backtrack, find the core and open the way forward. Only to find another core, backtrack again and open another area.

Teleporting between checkpoints probably make it better and having previous knowledge of how to navigate this area efficiently help.
But ultimately, one is a fix for a symptom, not the underlying issue, and the other is the ultimate design flaw in any campaign: the area feels awful unless you have previous knowledge of how to navigate it.
"
dwqrf#0717 wrote:
"
Jovianyn#1290 wrote:

Wish the one created this got fired.


"
jojo1225#3785 wrote:
they are trying to drive away other fans who also love the game.


Is this Love ?


I forgot to mention that some defenders abandon any discussion on the actual topic and instead start acting like etiquette tutors, purely trying to derail the conversation.

By the way I hope this designer gets promoted and makes every map from Act 4 to Act 6 five times more complex so that we can wholeheartedly go back to playing PoE1 together.
"
_rt_#4636 wrote:
"
Darosius#3984 wrote:
??
I love big maps
I dont want a 5meter 200kbyte map.
please GGG, add more beautiful big maps.


The issue isn't size. It's the lack of a meaningful layout couple with lack of compelling reason to move around it.

Look at this specific map: it's just a rectangle with holes in it and some apparently deliberately designed to force you to backtrack.

IIRC this one is specifically worse because some sections are cut off until you backtrack, find the core and open the way forward. Only to find another core, backtrack again and open another area.

Teleporting between checkpoints probably make it better and having previous knowledge of how to navigate this area efficiently help.
But ultimately, one is a fix for a symptom, not the underlying issue, and the other is the ultimate design flaw in any campaign: the area feels awful unless you have previous knowledge of how to navigate it.


And then once you have you still realize it is crP noring design amd would not want to run it again and again. That is the issue with 95%+ of the areas, and I have heard and seen on stream that maps are much worse.
Amenhotep Apothecaries Sisyphus
"
jojo1225#3785 wrote:

By the way I hope this designer gets promoted and makes every map from Act 4 to Act 6 five times more complex so that we can wholeheartedly go back to playing PoE1 together.


I hope too honestly. I like zones with more objectives than just "go from A to B" or "go from A to B and kill the boss".
"
I have heard and seen on stream that maps are much worse.


Maps are better if you know how to run them, so, kind of design flaw, except when mapping you'll repeat the same map several times, so the issue is lessened there.

Most layouts are simple:

1) Go in and move hugging one of the map borders

2) Circle around the whole map

3) Circle again, but use your previous explored circle as your limiting borders

4) Do this over and over until the whole map is clear. Keep an eye for rare mobs on your map overlay to reduce backtracking

I guess checkpoints probably solved 90% of the issue if you run maps like this.

My biggest complaint is: this is a video game. Why are we forced to run maps using "scouting" algorithms?

Also, 80% of the gameplay is done looking at your map overlay, not to what's actually happening on screen. PoE is basically playing a 2D game in which you control a small dot running around in a "maze".

Well designed levels have two things in common: moving around them feels smooth and you don't need to keep looking at an "overall map" to know where you are.
PoE instances lacks both of these attributes. It always did.

Last edited by _rt_#4636 on Jan 29, 2025, 2:39:45 PM

Report Forum Post

Report Account:

Report Type

Additional Info