Take on "Ben's" feedback

POE 2 in early access is already superior to POE 1 and it's only gonna get better. This is the best game in the genre that I've have played since Diablo II


The only thing I don't like are the computer freezing bugs that shut down my computer. But thats not related to the actual gaming experience.

I agree the maping can be improved as well as the pathing because I play minions. Also, the crafting needs more love. But it's still an awesome game, I really don't understand his extreme stance take saying the game is DOA when it's an early access...
Last edited by Oinkaments#6390 on Jan 29, 2025, 11:13:44 PM
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From watching Ben’s video it seemed the only thing he liked was the campaign, which is the only thing that is actually noticeably different than PoE. They purposely tried to make a different endgame to differentiate the 2 games and it fell massively flat while reusing old mechanics and making them worse.

Well... yes and no. Yes, GGG tried to make something that would look different than PoE1's end game, but the basic structure of it just Delve, and the various end game mechanics they added to it are just updated versions of mechanics that PoE1 already had. GGG used them for exactly that reason: because they were familiar, which allowed them to implement an end game for PoE2 fairly quickly. Maybe too quickly.

What they apparently didn't do in the midst of all that rush was test how the pace and feel of the game would flow from the campaign to the end game. So they feel completely different, and effectively disconnected from each other. Also, since PoE2's end game was something of a rush job, it feels somewhat half-baked by comparison with PoE1's end game... which they've been polishing and refining for years at this point.

I get the logic of wanting PoE2 to have a big end game, something that felt very on-brand for Path of Exile, but I have to say now... maybe rushing it the way they did was a mistake? Given how rushed we now know the end game was, it might have been better to not have it, then to have it be this messy.

They'll get there, but it's going to be messier than we were expecting. Still glad I'm along for the ride, though, wild as it is.
Stay sane, exiles!
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auspexa#1404 wrote:
L op

poe 2 is garbo


just saying the people who really adamantly hate what POE2 is; sure do seem to trend in a similar direction.

But yeah good thing the games are forked.

Personally I think GGG needs to release a POE1 league ASAP, so the people who want the cookie clicker can be distracted from the game thats trying to be more interesting than a mobile game.


you got it all wrong, I think poe 1 is also a terrible game, though it used to be good long ago. I like poe 2's approach more than poe 1, as I like grim dawn more than I like poe 1, it's just terribly executed
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Jan 29, 2025, 11:20:58 PM
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I get the logic of wanting PoE2 to have a big end game, something that felt very on-brand for Path of Exile, but I have to say now... maybe rushing it the way they did was a mistake? Given how rushed we now know the end game was, it might have been better to not have it, then to have it be this messy.

They'll get there, but it's going to be messier than we were expecting. Still glad I'm along for the ride, though, wild as it is.


I couldn't have made the choice either. Jonathan and Mark originally wanted to release the Acts first in EA and later add the endgame, but it makes a lot of sense too to give us some endgame now for the impressions.

I guess there isn't really the perfect way. If they only release the Acts some vocal ppl would complain "REEE no end game PoE2 is dead like D4" but releasing it with some endgame leads to the same reaction - with different wording "REEE half baked game yadda yadda PoE2 dead".
[Removed by Support]
I can't believe some people compare D4-S7 to PoE2 beta, it's apples and oranges. Remember the endgame of D4 S0? I sure do.
Tech guy
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Warrax#2850 wrote:
I can't believe some people compare D4-S7 to PoE2 beta, it's apples and oranges. Remember the endgame of D4 S0? I sure do.


a beta that's been in development for more than 5 years, that uses assets from a 10 year old game

sure.
"buff grenades"

- Buff Grenades (Buff-Grenades)
The last few times I watched Ben's take, it was all waambulance toned and nothing actionable seemed to be inside the videos. So I moved on. I know who he is and his impact here. Just sayin.
100% agree its tedious and grindy


im out no interest anymore 266+ hrs in playing it current state

want to love it but

dosnt respect players time

(unless your a 1% no lifer)
Last edited by POESteamNZ#6651 on Jan 29, 2025, 11:30:42 PM
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auspexa#1404 wrote:
"
Warrax#2850 wrote:
I can't believe some people compare D4-S7 to PoE2 beta, it's apples and oranges. Remember the endgame of D4 S0? I sure do.


a beta that's been in development for more than 5 years, that uses assets from a 10 year old game

sure.


Where is GGG using assets from a 10-year-old game, or do I misunderstand you?
[Removed by Support]
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I haven’t seen a reply to the OP that rebuts any of his remarks in a cogitation fashion. (I Looked that word up)


NOT trying to be snarky but in this context I think you want "cogent" cogitation is the noun. Probably autocorrect.

IMO lots of Bens points are subjective, and lots of the OP's are as well. All anyone can do is offer opinions.

For example I disagree with the OP's idea that you can just "not play 1 button builds"

There's logical reasons for this: GGG tends to balance the game against the most strong stuff,(historically almost 100% of the time they do this). This means "choosing to play" a less 1 button assortment of skills because of engaging combat means you're literally choosing to lose the game; locked out of pinnacle content and or (if you like trade) at a massive inflationary disadvantage. As well as suffer many consequences that "better" 1 button builds don't.

Among the very distinct effects of this in POE1 that I personally hate about the game (and hope they can do better in POE2 which I'm aware is not the case yet):

terrible time til death design: being one shot or shotgunned because you don't one shot the screen and the Dev's have balanced the game to spike you to death as the only challenge they can provide "OP builds".

Entire playstyles invalidated or at least far more punished than others (melee up to 3.25) due to design choices meant to slow down Ben_

Archnemesis remember that?

Having to kill bosses with a billion HP with 1million DPS instead of the expected 20-100 million DPS

Getting killed by on death effects because you're slower than meta builds which run past them and never die to them unless they backtrack to get some loot.

Dying because you stopped to pick up aforementioned loot.

Back tracking because your damage doesn't wrap around the nooks and crannies of the map.

Extreme Tedium and loot dumpster itemization because drop rates are balanced against giga zoomer builds.

Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Jan 29, 2025, 11:56:04 PM

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