Breaches : gathering materials takes more time than killing the monsters

In Delirium you get your rewards after time runs out. Why not make it the same for Breaches?
In Breaches you have limited time, so you dont loot ... just shoot. After the time expires you run the whole way back and search for breach splitters and so on. This takes more time than killing the monsters before = no fun. Sometimes there is too much loot to loot. I mean: i cant pick up the items i want because my screen is full of trash. It happened once that i have to pick up the shit, move it around and drop it somewhere else to get the loot under the loot.
Itemfilter? No, i still want some white items for my orb of chance. I need an itemfilter that i can optimize myself.
Last bumped on Jan 23, 2025, 2:48:51 AM
Get a loot filter ;)… and also at delirium the mobs drob their items during the encounter. Only the delirium reward itself after the fog clears is handed out next to you.

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