Trial of Chaos XP Loss
I want to use my coins but the amount of time it takes to level when you are in the 90s makes it not worth the risk. If I dont immediately go do Trials upon level up then I am SoL on them for several days til a level up. This just feels terrible.
I can see the argument that its part of the risk/reward nature of Chaos but I would retort that Sekhemas does not have this function as your chances of dying outright are 0, you just lose from Honour which gives no XP loss. Since both are paths to Ascendancy there should be some consistency in their risk/reward. What do you all think? I feel like this is just a bad choice that got forced in with the "Endgame = XP loss" mechanic. I think this makes sense in Maps as the philosophy there is severe penalties for the highest rewards in the game. TL;DR = I have too many Chaos Tokens I wont use cuz XP loss in Chaos is dumb. Last bumped on Jan 20, 2025, 4:08:38 PM
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Just as you implied in your post, removing the xp loss means you stop caring when dying. Death should mean something, and GGG is highly unlikely to change that.
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What they really need to do is let us reforge the tokens that’ll provide us with new content to run bc at this point tokens have made their way onto the hide list.
Last edited by N3vangel#0037 on Jan 20, 2025, 4:10:41 PM
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