Arbiter of Ash, the Devs want people to "see the fight"??

They said in their last patch interview they were disappointed that the first attempts just nuked him and the players didn't see the mechanics. Let me tell you, as someone who is easily clearing 82 maps, THAT'S A GOOD THING PEOPLE DON'T SEE YOUR MECHANICS. They suck! They are cool looking, they look like fun in videos. They suck in person. The flames across the floor destroyed me. I guess I need to find someone's twitchy 12 year old gamer to play my account for me because I don't think I can beat that.

I guess my only option is to spend my earnings and gear up like a god so I can just nuke the boss. "See the mechanics"... WTF??

The other option, and I would love this, please give us some place were we can pick a boss and difficulty level and just bang our head against it all day long until we're satisfied we can beat the real deal. I don't care the gold cost. I'm used to mythic wow raiding and this idea that even 6 attempts is enough is f'ing dumb as hell. I want to repeat a fight until I've got it down.

Do the devs really think people will improve when it takes days at the very least to find and clear to more citadels for another attempt??
Last bumped on Jan 19, 2025, 8:44:41 PM
Yeah, I'm pretty unhappy with the Arbiter fight as well. Loved nearly every other boss in the campaign, but this one just doesn't feel good. Needing to luck out on where you're positioned when he starts meteors or the flame wind thing is not fun. It's not a "skill issue", it just encourages people to go find a cheap, streamer-produced solution like a one shot build which is precisely not why I play this game. I get that it's difficult to balance around people hiveminding and abusing certain systems, but come on man. I've spent 200 hours building a single character out with div gear and lots of thought put into the passive tree, and I don't feel like I can touch this fight right now, even with 90% fire res, 25% ms boots, and boatloads of ES. It being locked behind a 2 div cost or large time investment is also infuriating for the reasons you mentioned. Makes learning the mechanics that much more frustrating knowing that your next attempt is almost certainly hours (or days) away, depending on your luck in maps.

At this point it's almost starting to feel like the team is balancing around RMT and copy-pasted builds. Not the direction I was hoping for.
Yeah, I've got over 420 hours in the game with 231 on my Sorc. I've really built her up and I'm proud of the work I've put in and progress I've made. It feels really good to see how far I've come. That said, the fact that I could go spend a couple dollars and get enough divs to try this fight all day long is really messed up. I'm not interested in that approach because it completely destroys my sense of accomplishment. I guess people need to decide for themselves if they value their time or their pride more...
Also during the campaign, you learned: I can just retry the boss infinity number of times without any penalty.

Endgame: Oh you didn't dodge every single ability: Two bad, farm the boss entry another several hours.....
The worst part is I wasn't even thinking about my XP. I just wanted to learn the fight. 6 tries later, my half way through 92 is back to the start of 92. That alone will take hours of maps to recover. :(

I mean, I truly love this game. It has completely sucked me in and the art is astounding, but I feel like the devs only want the largest of masochists to keep playing. Everyone else will be weeded out by their game structures.
the fuck are u yapping about. it consists of mechanics u learn from bossfights in the campaign. sure its mashed up a bit, but all the fights are pretty easy. compare that to launch uber lilith, or other skill based games, this is nothing.
Haven't been able to try it. I only found one citadel pre-patch. Post patch I saw 2 beams, moved towards and completed one and the 2nd one disappeared. Now I have no citadel beams after 300 hours of mapping. And if I go all the way back to the beginning and try exploring the other direction I dove into the map just fails to load my progress. Blank gray slate.
At what point in the campaign did I learn or get a chance to practice split second decisions that have to be made perfectly or you die? I also wasn't loosing xp in the campaign if I died. I could keep working on a fight until I got it down.

It was a lot of fun seeing fights on different characters. The last fight of act 2 on my witch was hard and I really had to focus in but I pretty much stomped him on my monk and sorc. By comparison, the act 1 last boss on my sorc was really hard but other bosses were easy.

All that to say, nothing in the campaign is like the Arbiter fight. I wouldn't even mind the fight as is if I could keep at it until I killed him. I'd get to the start of a new level and then just beat my head against him all day if needed. That's fun for me.
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k4Ku#6498 wrote:
the fuck are u yapping about. it consists of mechanics u learn from bossfights in the campaign. sure its mashed up a bit, but all the fights are pretty easy. compare that to launch uber lilith, or other skill based games, this is nothing.


You missed the point entirely. It's not the fact that some of the mechanics are major BS (which they are, but most of us are asking for difficulty so there's definitely an argument for the fight to remain as-is), it's that you can't practice them effectively without a huge pile of resources or a massive added time investment. I think it's valid to ask for attempting the boss to be more accessible, especially once you've earned access via finding and beating citadels.
Last edited by Deadbootss#3176 on Jan 19, 2025, 8:46:06 PM

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