Zalmarath's untargetable time is way too long
I understand from a back end perspective this is probably to keep animations from bugging out or snapping to a position if he's killed during them, but it REALLY sucks to just be sitting there twiddling your thumbs for as much as 30 seconds because you were doing damage too quickly. There is also no indication to the player when he's in these states on the health bar which is equally annoying.
If the intention is to keep the fight from breaking, add this invulnerability to him when he hits like 10% and then transition the model to a point where it can die and play the animations correctly. Last bumped on Jan 19, 2025, 3:39:35 AM
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Perhaps you might say it wasn't your wyrd to defeat him easily?
ahahahah I'm sorry I couldn't help it, the Vlka Fenryca are rather my favorite. |
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