Purple orbs chasing me around for 20 seconds......???
Do we really need these purple orbs following us around for this long? At least let them go away when the Rare mob dies.... 10 seconds run around before you can loot seems a little nuts to me....
![]() Last edited by Ranidae#1556 on Jan 18, 2025, 9:32:29 PM Last bumped on Jan 18, 2025, 11:49:56 PM
|
![]() |
I hate those balls, especially when they blend into the background or AOE effects of my lightning skills.
|
![]() |
i think all mob effects should vanish as soon as they die as a reward for destroying them
Last edited by finalhatdeed#0459 on Jan 18, 2025, 9:52:54 PM
|
![]() |
i think all mob effects should vanish as soon as they die as a reward for destroying them
sorry for the duplicate post lmao Last edited by finalhatdeed#0459 on Jan 18, 2025, 9:53:18 PM
|
![]() |
just run through them. as soon as they make contact with the character they stop moving, then there's a delay before they go off. I walk through them while slowed from channeling spells and its completely safe.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
|
![]() |
" Yeah afterwards it's easy to deal with them like that, which is usually what I do. But the fact that you have to do that just to continue playing is an annoyance that really isn't needed. It's just a build in system to slow you down. |
![]() |
" Not trying to invalidate your opinion, but isn't that true for every hazard/enemy in the game? why is this one, that is easily countered, annoying? "Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
|
![]() |
it's intentional slow down content with no other purpose. Both games are designed around these things.
PoE 1 is the best. PoE 2 is something. Last edited by HeroEvermore#0498 on Jan 18, 2025, 11:50:19 PM
|
![]() |