Give us Information about level

"
Cowmeal#0133 wrote:
ye instead of let you know it waste your time in term of hours ....because you decide you will try waystone wich is even more harder than can you handle and you will struggle with it for 40 mins for nothing because you will die at the end on some random bull .....

This is where lazyness of developers and quality of life hit ice....


If they will let you know with some warning "hey because our game can calculate how succesfull you could be with gear you have on yourself it would be fine to leave it and not go and waste your time because you will probably dont success" .....especially when you lose whole progress of your map by 1 die and experience too...


its like learn child to swim but instead of give him advices to not put on his foots rope with stone you will throw him tied to that rope with stone to deep water


The only thing lazy in this situation is you being too lazy to understand what everyone is telling you.

LEVEL DOESN'T MATTER.
It doesnt matter but why i need to click on 10 waystones to put them inside window for begin a map if that could be on waystone itself ....and same with recommendation wich they can add into game about "enter or not" if you dont want to die after 1 hour of trying
"
Cowmeal#0133 wrote:
It doesnt matter but why i need to click on 10 waystones to put them inside window for begin a map if that could be on waystone itself ....and same with recommendation wich they can add into game about "enter or not" if you dont want to die after 1 hour of trying


Because area level isn't set until it is placed, there are modifiers that can increase the area level.

And again, area level has nothing to do with how difficult something is and if it is appropriate for your character.
Well even with that there is no indication if i will die in few seconds when i start map because it will be overpowered as f ......i can enter T15 waystone on lvl 70 wich doesnt make me "powerfull" to complete that......why game frustrate players with losing exp and progress if the game itself cannot "recommend" you to not do that.
Thread is confusing me, op is changing topics from level to exp loss, to dying 3 seconds in ...

Mash the clean
You are too used to games that handhold player and never lets them get hurt.

POE don't hand hold player. POE is not your mother. POE is that fierce teacher in school that will whip your ass for any mistake.
"
Cowmeal#0133 wrote:
Well even with that there is no indication if i will die in few seconds when i start map because it will be overpowered as f ......i can enter T15 waystone on lvl 70 wich doesnt make me "powerfull" to complete that......why game frustrate players with losing exp and progress if the game itself cannot "recommend" you to not do that.


Again, that's a BUILD problem, not a waystone level problem.

My current build was smashing T15 right out of the campaign, I wasn't even level 65 yet. Because... I know you might have heard this before but... LEVEL DOESN'T MATTER.
"
Cowmeal#0133 wrote:
Well even with that there is no indication if i will die in few seconds when i start map because it will be overpowered as f ......i can enter T15 waystone on lvl 70 wich doesnt make me "powerfull" to complete that......why game frustrate players with losing exp and progress if the game itself cannot "recommend" you to not do that.


So if you enter a T15 at level 70 and die in 3 seconds, did you learn anything from this? Maybe don't enter a T15 at level 70. maybe start at something lower. Or did you just think it was a one time thing and enter another T15 at level 70. Maybe next time it will be different
What the F are these replies? Of course monster level matters for difficulty. It also matters for ideal level to run the map for levelling.
How can you even begin to argue against such a clear and easy to implement quality of life change?

That being said, a threat indicator based on map rolls would be great for new players, too
"
kuddman#3943 wrote:
What the F are these replies? Of course monster level matters for difficulty. It also matters for ideal level to run the map for levelling.
How can you even begin to argue against such a clear and easy to implement quality of life change?

That being said, a threat indicator based on map rolls would be great for new players, too


Monster level is irrelevant to many builds. You can roll into maps with lightning warp and start stomping T15s at level 63.

The rolls on maps are a poor indication of difficulty to many builds.

I don't care about ailment threshold on mobs, your build may be crippled by it.

This goes back to the issue of "minor affliction" in trials crippling some builds entirely.

The game cannot understand your build and measure your ability to handle the content.

You go in and see how it goes. That's it.

Report Forum Post

Report Account:

Report Type

Additional Info