Give us Information about level

Its to much hard to implement into game on waystones information status about minimal lvl recommendation to enter ? Most of waystones are anyway set up to drop when character hit some lvl .....wich means from lvl 70 with good gear its ok to go tier 6 maps ....it could be only informative but anyway

https://www.poe2wiki.net/wiki/Waystone
Last bumped on Jan 18, 2025, 6:08:52 PM
Levels are not an indication of power.

There are builds that can clear T15 just fine the instant they finish the campaign.

Levels have absolutely no relation to character power and there is no way to measure the clear capacity of your build by the game.
And ? It will help people find a way more easy how to play if their build will not be exactly that strong.


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Cowmeal#0133 wrote:
And ? It will help people find a way more easy how to play if their build will not be exactly that strong.




The game already tells you this, it's called dying.

Level has very little to do with what type of content you can handle. What does determine it is your build, and your personal skill.
Ye because you die and lose xp is best way how to punish you for lazyness of developers lmao....this whole community around poe defending everything like god idea without want to improve game will be death of poe
Doesn't it show you the level of the waystone already? Maybe you have to hold alt? Either way it definitely tells you the level a zone will be when you put a waystone in before you click open. So, congrats you got your wish?
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Cowmeal#0133 wrote:
Its to much hard to implement into game on waystones information status about minimal lvl recommendation to enter ? Most of waystones are anyway set up to drop when character hit some lvl .....wich means from lvl 70 with good gear its ok to go tier 6 maps ....it could be only informative but anyway

https://www.poe2wiki.net/wiki/Waystone


That's not how POE works.
This is not other ARPG or MMO where dungeon have level limit.

You need to understand that POE have NO FIXED BUILD like those games.
That means, one person can have a truly awful build at lv90, and another person will have an amazing build that crush pinnacle boss in 3 seconds at lv60.

IT'S ALL ABOUT THE BUILD DETAILS
your gears, gem, passive combination that result in vary level of effectiveness

NOT THE LEVEL!

If you die, your build have problem or you take too much risks your build isn't capable of handling. If you only read the area level and did not check the map mods, you ARE going to have problems. "enemy damage bypass 15% resist", "enemy have 500% crit chance", "enemy bleed on hit", "you are cursed with elemental weakness", yada yada yada...
Last edited by xonedl#1873 on Jan 18, 2025, 1:08:51 PM
It would be cool to include information on exp tiers on the waystones so players understand the range of content they are supposed to farm at various levels,

example.
tier 1 waystone suggested levels 70-75 for best experience gains

Tier 16 waystone - suggested level 85-90 for best experience gains
*try games with multiple players or T16 breaches to gain more exp beyond level 90*
*try X omen found in Tier 14+ Waystone rituals to curve exp losses.

When you put the waystone into the node(before clicking Traverse) it will tell you the monster level. This means white mobs are that level, rares are +1, and uniques/bosses are +2.

That said, level is really just a good indicator as to what item levels will be dropping. As others have said, your build determines your ability to clear.
ye instead of let you know it waste your time in term of hours ....because you decide you will try waystone wich is even more harder than can you handle and you will struggle with it for 40 mins for nothing because you will die at the end on some random bull .....

This is where lazyness of developers and quality of life hit ice....


If they will let you know with some warning "hey because our game can calculate how succesfull you could be with gear you have on yourself it would be fine to leave it and not go and waste your time because you will probably dont success" .....especially when you lose whole progress of your map by 1 die and experience too...


its like learn child to swim but instead of give him advices to not put on his foots rope with stone you will throw him tied to that rope with stone to deep water

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