maybe posible bug with ALL Pincale Bosses ??
Dislaim: my DPS is ok'ish but I do not one-shot any boss
Getting a T4 Breach to below 50% takes maybe 10 seconds. T1 Citadel of Flame Pinalce is below 50% after he get's out of my first freez. But then the problem start! - Overlapping one-shot mechanics at Citadel of Flames - room filled with with all attacks the Breach boss has Hand from the sky + smash Hands + ice Shards + shock Nova + he trys to shot the Fireball ALL at the same time !! How should I as melee avoid this? How should I as melee do damage when he SPAMS his attacks this way? Do all Pinacle Bosses BUG OUT if I freez them und get them to below 50% before they unfreez? Trying to activate every Phase/Attack I "skiped" as soon as they unfreez? Tryed the Breach T4 several times now. For the last attamp I extra bought 4 * 2% movement speed Jewels (not cheep if you want good ones!) to be a bit faster. But it's simply imposible to evade ALL his attacks when they overlap simultan :(. Hard is one thing ... but being unfair is another :(. Each mechanic on it's own, maybe 2 are dangures enough. Doing ALL at once I decalare a BUG and should never happen! Last bumped on Jan 19, 2025, 3:49:42 PM
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You, GGG, want PoE 2 to be more chalanging. YES, please! I fully support this.
But some things should NOT be paart of boss fights: 1) LUCK Needing good timing and a minimum amount of gear where you can start to try a fight is good. Aka reaching a minimum DPS trashhold, minimum amount of defens trashhold, movement speed etc is fine and good. But as soon as you reach this trashhold a boss fight should ALL about knowlage of mechanics. Never "you need luck that mechanic X is placed well" or "you need luck that mechanic X and Y do not overlap". NEVER! This is not "hard", this is UNFAIR and NO FUN! 2) simple "spam" of mechanics outside of rage-mode A fight does not become harder if you simply spam different mechanics and let them overlap outside of rage-mode. They once again become UNFAIR and so NO FUN! And with my 50% boss life after the first freez I for sure passed the minimum-DPS. A freeze even with increasd duration is maybe 8 seconds. You want a fight to last 2-5 minutes at best. If you use this overlapping to make fights harder you archive just two things: One-Shot builds and/or (bug)abuse-builds which completly avoid any mechanic at all. Last edited by Schakar#4083 on Jan 18, 2025, 8:19:08 AM
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Did 2 more trys for Breach Pinacle boss and same conclusion :(.
Start up to 50% of his life everything is OK. But then he starts to spam his abilitys all at once. If I manage to evade them I can barly do 2-4 hits (not even enough to get my 3 power charges) beforfe he startas AGAIN spamming all his abilitys at once :(. I thoght about it all leads to 3 posibilities: a) I simply don't do enough DPS to kick him out of life before he does anything at aLL ... aka next time I copy one of the bug-abuse-insta-kill builds :( b) I'm at a point where I do to much damage for the "intended fight speed". Aka You GGG though the player does some attacks, he uses one ability, player does some attacks, he uses one ability. But I do to much damage for this speed he fires instead of one attack both. Or better: I do so much damage that he trys to catch up with his intended attack-script and fires 5 abilities :( c) I don't do enough damage and he enters rage mode ... which I can hardly belive! Case a) would be TERRIBLE boss fight designe!! Case b) I call BUG. Just trash all attacks I "skiped" but do not fire them all at once :(. Just frustrating and kills all motivation to try him again :(. Case c) yea, can't belive it if the first 50% take only 8-10 seconds Ice Strike until I can use the Bell, some more Ice Strike to get 3 charges for Charged Staff, attack until Bell is gone. His life is down to 50%. But then I never get another chance to pop a combo becouse of this BUGGED fight! :( Lost 5 Breachstones now. Will not try it again for now. Same for all other Pinacle Bosses. Will not try them again until I read about fixes/changes in upcomming patch notes. Alpha 1 finished. No reason to further play. In the current state the Pinacles don't respect my time as it takes super long to farm 1500 splinters or get the 3 keys for the flame Citadel. Last edited by Schakar#4083 on Jan 18, 2025, 9:13:59 PM
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Hey there,
I have the exact same problem as you do. I simply cant deal any damage in phase 2 because all you have to do is to dodge, dodge and dodge. There is no window to attack when his stupid arm attack comes. I have very good gear as well and also get him to like 50% in 10-15 seconds. Then the shit starts where I have to run and dodge to survive. Many times I get hit by the arm even when I am dodge rolling? Not sure what is up with that shit. I also used about 5-6 breachstones now on T4. Managed in a lucky run to get him down to like 25%. |
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Disclaim: observations by watching YT videos from streamers doing the fights!
Watched some more videos about the Abiter Citadel of Flames and it's pritty clear: first ability spam: If someone like me reduce the Arbiter from 100% to 50% he trys to catch up and process all his abilitys that should have happened in this health reagions! So if there should be an attack ever 5% for example he suddenly fires 10 attacks at once to catch up. ! Numbers are just examples ! I don't know the true trashold numbers. Same seams true for all Pinacle bosses. Problem does not appear under 2 circumstands: - the player does intended amount of DPS and the Pinacle can correctly use his abilitys every intended % of health - the player one-shots the pinacle Solution: If a player "skips" an attack trashhold by for example freeze + doing enough damage -> just trash ANY attack the player "skipped"! second distance for example the bomb savespots: All videos I watched had been in standart 16:9 (1920x1080 or equivalent). And all Bombs had been visible at that screen resolution. If you now play on ultra-wide 18:9 or 21:9 (3449x1449 or equivalent) this "max visible area" is taken into account for bomb placement. Leading to a MUCH bigger distance the player would have to travel to reach the next bomb! Which is simply not posible :(. Solution: remove the influence of screen resolution and set fixed max posible distances betwee subsecquent bombs as mentioned above. Tier 1 pincale == 20% movement speed boots requiert Tier 2 pincale == 25% movement speed boots requiert Tier 3+4 pincale == 30% movement speed boots requiert to be fast enough to travel from one bomb to the next one. 35% should not be counted as in solo selfefound it's extremly hard to get them and in trade decent once are very very expensive! Remember GGG: you wanted hard fights ... not unfair fights! Last edited by Schakar#4083 on Jan 19, 2025, 3:54:52 PM
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