Breach Density post-patch

Hello.
I'm a player who played long long time ago Path of Exile 1 and I couldn't play it religiously just as PoE2, because I was much younger and it was difficult for me. When I got into PoE2, it was still difficult as a returning player, but with a friend in voice chat every single day, I managed to understand a lot, I followed one of the popular builds of a streamer, I made my own purchases of gear, finished my build and then I was trying to grind for many many divine orbs, in order to get a much better bow, jewels, etc.

Okay, now finally to the point, after a little bit of introduction:
The recent patch, which includes the density of breaches, turns me down. I was just like the players who gave the feedback that felt that I'm getting swarmed and I die often and what not. Then I started to avoid doing breaches until I'm stronger. Now I am. I experienced zergs of mobs being destroyed on-whole-screen and even off-screen with my shots, I enjoyed my 101% rarity, I even got lucky in two of the breach maps, to trigger the "10 breaches" from the breach atlas passive node.

And just AFTER a little bit of time that I enjoyed all of that, now it's nerfed.. to the point that, I'm literally looking for mobs and I have nothing to do in a breach. The patch says 15%, but this feels like 50%. I was with my friend in voice chat and said.. (I was doing a breach at this very moment, with share screen on) "No but seriously, I'm honestly thinking about quitting, like wtf is this. This is literally looking for mobs, it's boring. It's like grasshoppers *ring ring ring*. I used to always have mobs towards me, always something to kill, always loot, constantly being chased by mobs, not ME chasing them".

So, that's it. I don't know if it's me being too unempathic with the less competent players, or this all is just being done wrong. I want to give an example from in-real-life: If there'd be to be going for military training, would I expect them to lower the requirements for me and/ or everone else? or would I come when I feel prepared?. Why not nerfing like the mobs of what they can do, and the dmg, in order to die less, and not nerfing what brings enjoyment, fun, loot, feeling of zerg, number of enemies..

Done, thank you.
Last bumped on Jan 18, 2025, 6:05:21 AM
In certain scenarios the breach monsters weren't able to spawn because that didn't have room
And the enormous amount of them put a large load on the servers.

I agree that it feels like more than 15%.
But after taking the node that opens breaches faster with more density, they still feel good.

So maybe that helps you out a bit.
"
marcvz#1545 wrote:
In certain scenarios the breach monsters weren't able to spawn because that didn't have room
And the enormous amount of them put a large load on the servers.

I agree that it feels like more than 15%.
But after taking the node that opens breaches faster with more density, they still feel good.

So maybe that helps you out a bit.


The clunky maps are the real problem with the "cannot spawn monster" debug error.

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