260+ hours and I have seen 2 Divines orbs in all that time
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I start a non rarity char last week and got to the same result : 1 divine
its just bad without rarity,i dont understand why they hang on rarity stat. It make no sense to play without 200+ rarity ,its a waste of time.That is what that stat does ! |
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Focus more on juicing maps with rares / packs / extra mods on rares, than solely IIR on gear. Found 7 perfect jewellers orbs all while running maps below t10 and less than 60% total IIR.
I'm still running at 60% IIR and found 10 divs in last two days. "Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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So wait, the trick is to run mega juiced LOWER TIER maps?
Man this game is so confusing sometimes |
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Careful, don't even suggest that your 260 hours might not have felt rewarding enough.
Just a matter of time until someone shows up and explains why you missed out on hundreds of Divine Orbs because you didn't hyper-optimize this or that. My experience was very similar. The majority of the divines I raised were from selling Audience with the King and other valauble tokens. Actual divine drops? Probably 3 or 4 in 250 hours. This didn't feel fun or rewarding for me, especially since I had to sell important items I wanted to use just to feel like I was making progress. Then combine that with the vast majority of rare items I spend the time to pick up and identify being worthless, the slow leveling time past lvl 90, high exp loss, difficulty finding citadels, etc... kinda killed the desire to keep logging in. Patch barely helped. |
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" Mega juiced swamp biome maps with Local Knowledge Atlas node. Map should be as much +mobs as possible and breach. No +gold. Have 100+ rarity or enjoy your 1000 transmutes. Unspec out of Local Knowledge if you run mountain or desert. |
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