Unique items are still complete garbage.

GGG at release: Here is +3 to this completely useless stat.
Players: No.
GGG at patch 0.1.1: Here is +4 to this completely useless stat.
Players: No.
Last bumped on Jan 22, 2025, 3:40:41 PM
Apparently, unique items are just another type of collectables here.. Totally agree, 99.5% of them are useless crap. Big fun is - you would use them in the very beginning, but you don't have any opportunity to collect them, if it's your first char, so...

GGG at least give us a way to upgrade them, please!
Most of the planned unique items aren't in the game yet. There are hundreds more to come for all the other weapon sets and of course unique items from act's 4-6 and many other endgame related item's.

Not forgetting the player created items which were part of the GGG puzzle box given out to select VIP's along with the entire Divination card system.
I want to see Uniques that are universally accepted as nearly BIS. Like a rare would be technically better when well rolled, but until DEEP end game, certain uniques are BIS for a lot of practical players. Like throw some boots that do 50% run walk and 50% rarity to items. they can even be void of a defensive stat. give us some gloves that do 20 increased spell/attack speed, and 2 of the 4 resists rolled randomly. Give us some helms that do immunity to certain damage types. GIVE US THE GOOD STUFF. I am really disappointed in the uniques.
No, universal BIS uniques are not the design, they arent going to be.

Uniques do **SOMETHING UNIQUE**. it may be build defining, but it should not just be 'always wear ventors on every class'


and, as another poster has said, NONE of the higher level uniques are in the game. The advanced/expert level bases dont even have their proper names yet. once this happens, we'll get a lot more high level uniques.
Last edited by Thror2k5#7154 on Jan 22, 2025, 3:23:35 PM
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Thror2k5#7154 wrote:
No, universal BIS uniques are not the design, they arent going to be.

Uniques do **SOMETHING UNIQUE**. it may be build defining, but it should not just be 'always wear ventors on every class'


said nearly BIS, meaning none WILL be bis for endgame, but can be BIS for a playthrough. uniques might as well not be in the game at this point

None of them are unique because they all go in the stash not to be worn. they all seem the same to me lmao
Last edited by finalhatdeed#0459 on Jan 22, 2025, 3:24:33 PM
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Thror2k5#7154 wrote:
No, universal BIS uniques are not the design, they arent going to be.

Uniques do **SOMETHING UNIQUE**. it may be build defining, but it should not just be 'always wear ventors on every class'


said nearly BIS, meaning none WILL be bis for endgame, but can be BIS for a playthrough. uniques might as well not be in the game at this point

None of them are unique because they all go in the stash not to be worn. they all seem the same to me lmao


i agree here, and have posted about it many times.

They need to use uniques as gateways into specific parts of the game. Like how skullders/shako/war travs were all gateways into D2's farming end game.

Once you had those, you could easily farm with high MF.

There is no equivalent in PoE2. You just have to pick up every god damn yellow item and roll it. I just want to see a good unique drop and be excited, knowing that I can trade it, or improve my current gear.

Personally, they should make these items special uniques that can be customizable, easily destroyed/bricked, and have their value increased through crafting.

This would act as a sort of tutorial for crafting end game items, and provide decent benchmarks for rare gear you find moving forward.

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