Skeletal Storm Mage active - ideas
Hello GGG Team,
thanks for the game. I am looking forward to your ideas in the future. Hereafter a few ideas on the skeletal storm mages. Feel free to use these ideas elsewhere and alter them to your wishes. Skeletal storm mage – active feels impractical I would not change the power of the build but reward a bit more active play style. improvement: usability, linear power increase 1. lighting storm channel a. designate 1-n storm mages to become immobile and channel a lightning storm that hits enemies nearby b. designate a single storm mage like in (a), but drains your mana (mana transference) - play with the idea, maybe you can come up with something more fun 2. storm clouds designate 1-n storm mages to cast a storm cloud that moves towards the targets could have increased shock / electrified effect (I would prefer it to not stun to strong to avoid re-balance issues) 3. static discharge like (a) but with strong intent to stun in a large area 4. lighting summons the lighting storm mage sacrifices itself to cast a rune on the ground. For duration x lightning empowered minions spawn and attack the enemies nearby (like raging spirits but with a bit more duration to compensate the travel time) - this should work well with the passive tree points assigned. 5. minion fusion fuse all minions of the type to become a lightning empowered entity. The entity is stronger than the sum of the storm mages and uses single and AoE attacks in accordance to the damage type. After a set duration the entity is broken into pieces and falls apart, these pieces revive as storm skeleton mages x times faster then their normal revive. Regards, fellow software eng. Last edited by Markus2k#7091 on Jan 17, 2025, 6:43:18 AM Last bumped on Jan 16, 2025, 3:37:28 AM
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