Nerfing armour break for melee mace, heralds still untouched

Arent both these things esssentially using the same interaction by chaining off of itself?

Why did armour break get "fixed" as a christmas present for melee while herald abuse is still unchanged?
thats crazy

was really hoping that this will get fixed with this patch, every single build relying on the same interaction that oneshots the whole screen.. boring
unofrtunately no reason to return to the game until next league
Last bumped on Jan 16, 2025, 9:22:27 PM
mood
Every existing build its for Long Rang /One shot kill /Mass AOE
That's true

Poe2 try to learn from Dark soul/Elden Ring,But only warrior play like it(just at campaign)
end game play like Vampire Survivor
"
raV#3445 wrote:
Arent both these things esssentially using the same interaction by chaining off of itself?

Why did armour break get "fixed" as a christmas present for melee while herald abuse is still unchanged?
thats crazy

was really hoping that this will get fixed with this patch, every single build relying on the same interaction that oneshots the whole screen.. boring
unofrtunately no reason to return to the game until next league



Actually answer is in the interview.

GGG think mace melee is too strong without testing and knowing the real situation.

"
Every existing build its for Long Rang /One shot kill /Mass AOE
That's true

Poe2 try to learn from Dark soul/Elden Ring,But only warrior play like it(just at campaign)
end game play like Vampire Survivor


i really hope they'll get balance right and the whole game will be like act 1-3
"
Every existing build its for Long Rang /One shot kill /Mass AOE
That's true

Poe2 try to learn from Dark soul/Elden Ring,But only warrior play like it(just at campaign)
end game play like Vampire Survivor


Yep... it's funny to me how a lot of people think warrior and mace is the problem when it's literally everything else.
"Sigh"
They said after the last outrage from the players, they're going to just do the major balance changes before resets. We can't have nice things because of players overreactions to almost everything.
Last edited by mikeab79#3627 on Jan 16, 2025, 7:19:26 AM
"
mikeab79#3627 wrote:
They said after the last outrage from the players, they're going to just do the major balance changes before resets. We can't have nice things because of players overreactions to almost everything.


Kind of crazy when the devs are the ones who encouraged the reaction in the first place. :^)

People play and figure the game out and the devs slap them on the hand and say, "No, that's not how wWE want you to play."

It will never not feel like a slap to the face and a waste of your time. Unfortunately, I see this happening.. a lot in the coming patches due to their short sighted-ness, unprepared, and naivety.

"
BIGMP#3106 wrote:
Unfortunately, I see this happening.. a lot in the coming patches due to their short sighted-ness, unprepared, and naivety.



This is Early Access and we see only half the game. I think players are being naive in thinking they already have the whole picture. Which we know isn't true when one of the complaints is lack of skills available.
Last edited by mikeab79#3627 on Jan 16, 2025, 8:00:09 AM
"
raV#3445 wrote:
Arent both these things esssentially using the same interaction by chaining off of itself?

Why did armour break get "fixed" as a christmas present for melee while herald abuse is still unchanged?
thats crazy

was really hoping that this will get fixed with this patch, every single build relying on the same interaction that oneshots the whole screen.. boring
unofrtunately no reason to return to the game until next league


wdym they nerfed armour break for mace. Theres nothing in the patchnotes about that.

Also I'm currently Titan mace and I'm literally one shotting the entire screen with Mace Strike that AOE armour breaks and heavystuns in T15 maps. Mace is good lmao.

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