The story is not compelling

I actually quite enjoyed Act I. The peak was fighting the executioner because it felt personal and really tied the character to part of the story. The act boss was an incredible experience, but more so for the presentation and less so for the story.

Act II started to lose me and Act III even more so. There is nothing particularly compelling about chasing someone I've never met who is inexplicably always one step ahead. I don't really care. Why should I? It seems like I'm just doing this to appease "the hooded one", but why do I care what he wants? I don't. This all seems like I'm running around trying to solve someone else’s problem and in no way ties into my story, if I even have one.

I worry it's already too late to fix this for the forthcoming acts.
Last bumped on Jan 15, 2025, 2:05:17 PM
this game has story? wow
There are still 3 more acts of a story to be released.
Act3 feels like a filler, which it probably is.
Was cool to see the last moments of Vaal though.
Chase the gooey beast around, always arriving just a moment too late!
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
I was instantly disapointed that our character wasn't going to be fleeing and surviving on a exiles path, but instead was instantly expected to do quests for people he has no reason to care about or cooperate with. its not like they save our characters ass or anything.

I've gotten old and I fucking hate "quests" now The entire idea of them being epic has been watered down to fedex deliveries and hoops to jump through.

tbh the story in POE1's first acts was kinda inspired and nicely different. I think they should have doubled down on the "1 monster remaining (you are the monster)" and iterative apocalypse ideas "world is an illusion" Lovecraftian dream quest inspiration. They veered so far off course with the "ten acts" that I stopped caring.

All that said I yearn for more "low fantasy" or humble motivations in the lore of games.

In D&D we were just adventurers robbing tombs for years (until Dragonlance) there was almost no high fantasy save the world bullshit to it. It was more fun when the motivations were humble and relatable.



Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
"
this game has story? wow

Yeah duh! The story of how I turned a billion exploding monsters into divine orbs.
Yeah so far the PoE2 story is way less interesting than the PoE1 story (which isn't even that good).


At least in PoE1 you had interesting horror themed maps in act 3 with piety's laboratory act 4 with the belly of the beast.


Also 'returning' to where you were exiled from in act 5 for revenge was great.

Going on a minor god killing montage in order to power up so you can kill hungry-satan was fun.


In PoE2, they are hyping themselves for making obscure references to side lore from PoE1 that barely anyone cares about. Sukma is boring girlboss who steals your hard earned kill. Doriyani is just member berries and lands flat. You beat up the people who 'exiled' you in Act 1 so you have no reason to chase the beast other than to save the world from corruption, vaguely.





Unfortunately, it's not memorable at all. Almost all of it has been forgotten. GGG definitely came up short here.
I think they should get a pass because the game's not done yet and the story is decent.

I think POE had a great story, it just took the entire game to really understand and appreciate. With POE2 it isn't really clear yet who the real villain is yet and that's intentional.

That's probably due to multiple storylines overarching.

I would have really preferred act 1 start out in sunshine and then go dark because the darkness feels more like an eyestrain than a thematic feature.

I really bugged me when that opening character referred to my character as son. Like I'm hoping its metaphorical. That's the whole idea of being an exile...a character with an unknown story.
Was there a consistent story? Felt like each act was a different unrelated story. I didn’t care that much, notice, or expect much else since poe1’s story was just as idiotic and pointless. Just click thru dialogues and ignore everything because there’s no point to any of it

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