Better charm system and visible build up status on players plz?

I just quit the game today for being stun locked to death in 2 seconds for a pack of blue snakes that shotted offscreen with "multiple projectile" mod. Need a day break after this.

I have full res capped, 40 chaos res, 4000 mana (Mind over matter), 2000 hp. I kill bosses in less than a min, have a lot of raw hp, but a pack of blue mobs can lock you too death at the most unexpected moment. Mix this with the mapping one portal + 10% xp death penalty.

If you want to punish us soo hard, make us some BDSM skins at least, because with only one charm, and no clear visual indication of current charm charges, charm activation, we will just feel like crap after these deaths.

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Constructive suggestion:

- Add a glow explosion that indicate a charm was used (but with just enough particle, don't lose your hand on this, so our pc don't explode. Rare mobs does this already when they die)

- At the side of the flasks, show us a visual indication of the charm charges too.

- Add a bar to allow us to see our freeze/stun build up. We can see on mobs, but we can't see on us. That's a must i think.

- Add 3 charms slots as default, or increase charm duration, or at least tune down the build up against player to be something that we can at least react in a second or two window if the stun is really huge against players, so even if we do not have a specific charm, we can at least back down from fight for some seconds. (This will synergize really well if we can see how much ailment was builded up against us).
Last bumped on Jan 12, 2025, 12:18:51 PM

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