Rarity is the core of the endgame right now. Removing it would kill the game.
|
Rarity on gear is worth nothing above 100, everything extra is wasted.
My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
|
|
|
Rarity is a illusion it doesnt have to exist on gear because they could just buff the drop rate. I would much rather see a useful line of text on gear than see make more currency. Rarity is just greed other stats are just power were tapping into basic human dna here. I value power over wealth.
|
|
|
I haven’t seen anyone suggest rarity / quantity be removed completely. It should be removed FROM GEAR.
As players, we need to solve a lot with our gear. Armor, evasion, energy shield, damage, resists, mana (regen, on kill, leech). These things make sense. We shouldn’t have to gear to make drops worthwhile. That’s just a dumb premise that leaves people feeling obligated to wear their MF gear over their more powerful endgame gear. Gear should increase our power offensively and defensively. It shouldn’t increase the amount or currency drops we get. Rarity / quantity belongs on atlas map nodes, way stones and in the atlas passive tree. That’s it. They should remove MF from gear and just boost the baseline MF of every map by 75-100%. Last edited by Blasphemous84#2190 on Jan 11, 2025, 9:15:11 PM
|
|
|
Total wipe is good. This is beta.
|
|
|
The whole point is to give room for power creep. I do not believe players should be able to do max juice on the release of a game because you've already hit the wall.
No matter how well you balance a skill, giving the player more options is going to result in power creep. It's impossible to prevent unless you also limit player options which is bad form IMO. My scaling method looks similar to Delve if enemies in Delve also scaled in defense. At whatever current power point the game is at you start to soft cap and it becomes too difficult or inefficient to keep pushing. That is, until more goodie are added to the game. There should always be two bars set. A Softcap where you feel the state of the game is currently and a Hardcap where something shouldn't have shipped and is far too strong. The bars move constantly and thus Magic Find should not be needed. If a player wants good loot from and epic fight with white mobs they should get it. If it was too easy for them. That's on the Devs. "Never trust floating women." -Officer Kirac
|
|
|
Rarity on gear has a huge issue.
Some Builds those that have CI especially have a much easier time getting rarity for cheaper. That creates a discrepancy in what builds are being played. The builds that can run rarity on the gear easier than other builds will always be played more. If you have affix slots open because you dont for example need chaos resistance then yes you can slot rarity there. My build cant run more than 100 rarity. Otherwise i would sacrifice resistances. Which would be my death. Sacrificing damage isnt that much of an issue in the endgame, but sacrificing resistances is. “The bird of Hermes is my name, eating my wings to make me tame.” Last edited by Alzucard#2422 on Jan 11, 2025, 10:20:14 PM
|
|
" If you are gonna remove rarity just give all players a global 150% rarity increase as an inherent passive. complaints go poof because drops are better and are that way for everyone. |
|
|
Change != Kill
|
|
" That's not how that works. In fact, if you only have 100, you might as well have 0. 100 is still basically none, and the only players profiting are rocking well over 200. |
|
|
Here's a thought:
If I'm playing high difficulty endgame content, it should just be rewarding. I should not have to make it rewarding. I should not have to trudge through a bunch of nonsense to set up a bunch of other nonsense to force the content to become rewarding. Additionally, I shouldn't have to choose between making content rewarding, and making my character better. Adding something to my build that makes my character stronger shouldn't be penalized by making rewards worse. God forbid I allow my gear to buff me instead of just having "increased rarity" on it. But the most important thing at play in all this: I don't have access to the choice between making my character stronger or having more rarity. Nor do I have access to the choices to juice up map nodes. Because I don't have any gear or items to do either of those things. And I don't have any currency, so I can't trade or craft. I have no gear, and no currency, and no juicers, because none of it drops. It doesn't drop, because I don't already have rarity gear. So I have no doubts in my mind when I say drops should be improved across the board, and improving drops should not have to be part of my build. Last edited by The_Song#4903 on Jan 12, 2025, 3:43:42 AM
|
|























































