Can't Hide Relics from Loot Filter
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Loot Filter can't seem to hide Relics, while all other parameters such as SetFontSize works on the Relics.
Example below: Hide Class "Relic" SetTextColor 0 240 190 SetBorderColor 0 240 190 SetFontSize 20 SetBackgroundColor 255 255 255 150 #MinimapIcon 1 Cyan Diamond #PlayAlertSound 2 300 #PlayEffect Cyan Last bumped on Nov 13, 2025, 3:41:13 PM
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I'm having the same issue
Does anyone know how to hide relics? |
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still cant hide relics
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" Hey, since im writing my lootfilter on my own too, sometimes its a matter of position. If u have f.e. anything with the name "relic" above the hiding rule, it can overwrite the hiding. Try to put the hiding for the relics more on top in the filter, or better at the very top, just to test it, maybe this will fix it. Pls tell me, if it did, im curious too. |
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So I wanna verify something really quick, is that a direct copy of that loot filter? If so you are missing == between "Class" and "Relic" and its "Relics" not "Relic"
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" u dont need the == i mean u can, but its not necessary. im using this: Show Class "Relic" SetTextColor 0 240 190 SetBorderColor 0 240 190 SetFontSize 40 PlayAlertSound 11 300 PlayEffect Cyan MinimapIcon 1 Cyan Raindrop and it works perectly, so relics with an s is also not necessary. I never had any issues with my relics tbh, but i also never tryed to hide them. But i know, that some hiding rules needs to be more up in the filter to function, depends on what u want to hide and see. Its the same for different show rules, if u want to see some items in this colour, and other with an other colour, but their the same basetype or class. heres an example: Show Class "Flask" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Quiver" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres" "Foci" "Belts" "Rings" "Amulets" "Spears" "Bucklers" Quality >= 27 Corrupted False Rarity >= Normal SetTextColor 255 190 0 255 SetBorderColor 251 166 255 255 SetFontSize 45 PlayEffect Pink MinimapIcon 0 Pink Pentagon Show Class "Flask" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Quiver" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres" "Foci" "Belts" "Rings" "Amulets" "Spears" "Bucklers" Quality >= 21 Corrupted False Rarity >= Normal SetTextColor 251 166 255 255 SetBorderColor 251 166 255 255 SetFontSize 45 PlayEffect Pink MinimapIcon 0 Pink Pentagon If i would swap those two lines, i would never see the >=27 Quality in an other colour, cause the first line will always procc before the second. If u want it rly clear, u could use the Relic names, i have in flames relic and vase relic with an other colour/sound and so on. Show Rarity Unique BaseType == "Armoured Cap" "Blacksteel Tower Shield" "Conqueror Plate" "Desolate Crossbow" "Emerald" "Fine Bracers" "Golden Charm" "Incense Relic" "Intricate Crest Shield" "Ornate Gauntlets" "Primed Quiver" "Ring" "Sacred Focus" "Sapphire" "Silver Charm" "Time-Lost Diamond" "Ultimate Life Flask" "Utility Wraps" "Martyr Crown" SetTextColor 255 0 0 255 SetBorderColor 255 0 0 255 SetBackgroundColor 255 255 255 255 SetFontSize 45 PlayAlertSound 6 300 PlayEffect Red MinimapIcon 0 Red Star Show Rarity Unique BaseType == "Broadhead Quiver" "Chain Tiara" "Diamond" "Embroidered Gloves" "Garment" "Heroic Armour" "Iron Crown" "Lattice Sandals" "Ruby" "Spiral Wraps" "Stone Charm" "Timeless Jewel" "Ultimate Mana Flask" "Vase Relic" "Unset Ring" "Viper Cap" "Thawing Charm" SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 SetBackgroundColor 53 13 13 255 PlayAlertSound 3 300 PlayEffect Brown MinimapIcon 1 Brown Star SetFontSize 40 and here im using the == cause it makes clear to only show this specific items with this specific name in it. u can use == for every class or basetype u want to lock in, but sometimes its better to not use it, f.e. if u want to see various items with the same name in it, like "rune" or "relic" or something else with various items. Thats what my experience is with the == sign. Greetings, Draco |
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