Can't Hide Relics from Loot Filter

Loot Filter can't seem to hide Relics, while all other parameters such as SetFontSize works on the Relics.

Example below:

Hide
Class "Relic"
SetTextColor 0 240 190
SetBorderColor 0 240 190
SetFontSize 20
SetBackgroundColor 255 255 255 150
#MinimapIcon 1 Cyan Diamond
#PlayAlertSound 2 300
#PlayEffect Cyan
Last bumped on Nov 13, 2025, 3:41:13 PM
I'm having the same issue
Does anyone know how to hide relics?
still cant hide relics
"
tingzhi#0161 wrote:
Loot Filter can't seem to hide Relics, while all other parameters such as SetFontSize works on the Relics.

Example below:

Hide
Class "Relic"
SetTextColor 0 240 190
SetBorderColor 0 240 190
SetFontSize 20
SetBackgroundColor 255 255 255 150
#MinimapIcon 1 Cyan Diamond
#PlayAlertSound 2 300
#PlayEffect Cyan


Hey, since im writing my lootfilter on my own too, sometimes its a matter of position. If u have f.e. anything with the name "relic" above the hiding rule, it can overwrite the hiding.

Try to put the hiding for the relics more on top in the filter, or better at the very top, just to test it, maybe this will fix it.

Pls tell me, if it did, im curious too.

So I wanna verify something really quick, is that a direct copy of that loot filter? If so you are missing == between "Class" and "Relic" and its "Relics" not "Relic"
"
Musano#5035 wrote:
So I wanna verify something really quick, is that a direct copy of that loot filter? If so you are missing == between "Class" and "Relic" and its "Relics" not "Relic"


u dont need the == i mean u can, but its not necessary.

im using this:

Show
Class "Relic"
SetTextColor 0 240 190
SetBorderColor 0 240 190
SetFontSize 40
PlayAlertSound 11 300
PlayEffect Cyan
MinimapIcon 1 Cyan Raindrop

and it works perectly, so relics with an s is also not necessary.

I never had any issues with my relics tbh, but i also never tryed to hide them.

But i know, that some hiding rules needs to be more up in the filter to function, depends on what u want to hide and see. Its the same for different show rules, if u want to see some items in this colour, and other with an other colour, but their the same basetype or class.

heres an example:

Show
Class "Flask" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Quiver" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres" "Foci" "Belts" "Rings" "Amulets" "Spears" "Bucklers"
Quality >= 27
Corrupted False
Rarity >= Normal
SetTextColor 255 190 0 255
SetBorderColor 251 166 255 255
SetFontSize 45
PlayEffect Pink
MinimapIcon 0 Pink Pentagon

Show
Class "Flask" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Quiver" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres" "Foci" "Belts" "Rings" "Amulets" "Spears" "Bucklers"
Quality >= 21
Corrupted False
Rarity >= Normal
SetTextColor 251 166 255 255
SetBorderColor 251 166 255 255
SetFontSize 45
PlayEffect Pink
MinimapIcon 0 Pink Pentagon

If i would swap those two lines, i would never see the >=27 Quality in an other colour, cause the first line will always procc before the second.

If u want it rly clear, u could use the Relic names, i have in flames relic and vase relic with an other colour/sound and so on.

Show
Rarity Unique
BaseType == "Armoured Cap" "Blacksteel Tower Shield" "Conqueror Plate" "Desolate Crossbow" "Emerald" "Fine Bracers" "Golden Charm" "Incense Relic" "Intricate Crest Shield" "Ornate Gauntlets" "Primed Quiver" "Ring" "Sacred Focus" "Sapphire" "Silver Charm" "Time-Lost Diamond" "Ultimate Life Flask" "Utility Wraps" "Martyr Crown"
SetTextColor 255 0 0 255
SetBorderColor 255 0 0 255
SetBackgroundColor 255 255 255 255
SetFontSize 45
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star

Show
Rarity Unique
BaseType == "Broadhead Quiver" "Chain Tiara" "Diamond" "Embroidered Gloves" "Garment" "Heroic Armour" "Iron Crown" "Lattice Sandals" "Ruby" "Spiral Wraps" "Stone Charm" "Timeless Jewel" "Ultimate Mana Flask" "Vase Relic" "Unset Ring" "Viper Cap" "Thawing Charm"
SetTextColor 255 255 255 255
SetBorderColor 255 255 255 255
SetBackgroundColor 53 13 13 255
PlayAlertSound 3 300
PlayEffect Brown
MinimapIcon 1 Brown Star
SetFontSize 40

and here im using the == cause it makes clear to only show this specific items with this specific name in it. u can use == for every class or basetype u want to lock in, but sometimes its better to not use it, f.e. if u want to see various items with the same name in it, like "rune" or "relic" or something else with various items. Thats what my experience is with the == sign.

Greetings, Draco

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