Ritual and Map generation in general
Dear GGG
Your game is good, your maps are beautyfull, your terrain generation SUCKS ASS. No matter which mechanic the biggest enemy is the map and terrain generation. Let´s take Bloodwood and Ritual for example, the Map is a long relativly straigth tube, it looks amazing with the putels and rotting big trees, BUT for example Ritual needs a little bit of space so you are ABLE to engage wit it in any meaningfull manner. But you can´t because there is no SPACE. Please for the Love of all gaming Gods and map generating enteties, make it that when a mechanic spawns that we a s players have at least enough space to engage the machenic. You put everything in a circle so give us a CLEAN circle without HUGE trees, rocks, lakes, rivers, mountains of corpses or other stuff. Last bumped on Jan 10, 2025, 3:07:11 PM
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When night falls
She cloaks the world In impenetrable darkness |
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![]() That´s what I´m talking about. It can even be a little less space |
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The ritual area should be a clearing for both balance and thematic reasons. I always skip ritual since 90% of the time is map deletion and xp loss
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And here an example for BULLSHITT
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