PLEASE PUT THE 6 PORTALS BACK IN THE GAME!!!!!!!!!!!

"
BIGMP#3106 wrote:

I was being serious. It was good insight on your end. A lot of users do a really good job at either baiting or posting their emotional feedback. Both important. I like seeing solutions that aren't "we don't like this system, so completely reinvent the entire structure" which no studio would ever consider in any situation even if the solution was theoretically the perfect solution.

They already spent 50k+ man hours making what they made. Doubt they'd throw that out. :^)


I just think burnout is going to be huge and consequence of trying to make it harder version of ruthless will backfire where they will have better retention on poe1 than poe2, casuals like people who are vocal against changes in this thread that think they like it hardcore yet they havent done any hard content in this or previous game will play first season or two and then keep coming back to play on standard league because why bother going through campaigne again. PoE1 is so successful because it has those nice ups and downs, where you get to chose how hard of a content you want to be doing, and if you dont feel like giga sweat on particular day, you can just do alch and go runs and just chill
Last edited by Stan3k#1369 on Jan 18, 2025, 3:54:08 PM
"
dwqrf#0717 wrote:


Or maybe I have much more experience than you think and I understand perfectly the issue at hand and you refuse to even consider the benefits of having only one portal (and XP loss) because you just don't like the feeling of it ; especially when you can only compare -this- game to -others- game without accepting the rules and limitations -this- game impose, as it's asking the player to play in a certain way, differently and unlike the -other- games.

You want to play games that are braindead enough to be grinded blindfolded ? They exist. But right now you are trying to change a good game into -whatever- (something it's not) because you don't like its own rules, instead of bending yourself to it. Again, nobody is even forcing you to play it, so if you do, you have to accept it as it is, or else, you just inflict yourself pain and frustration for no single reasons.

Of course, feedback is always appreciated, but feedback also has to be accorded to the reality of the game. Right now, we have only one life in maps. Is the portal the issue, or the enemy damage, or the player's build, or the lack of gear, or the lack of skill, or the overjuicing stacking difficulty modifiers with maps, towers and such, or just the unbearable pain of suffering the consequences of one's action ? As you can see, there is many layers of reading the issue, and so far, I don't die that much in maps to find it being a problem that needs to be changed, I even find it good game design and creating meaning and challenge.


Lets sumarise our conversation. I have stated the problem, gave you an example, talked about that its too severe, possible solution, i even attempted to reason and compromise with you.

Lets sumarise you: constantly telling me what im thinking and should be doing, misunderstanding and twisting my words, you havent refuted any points or suggestion i made. You havent even told us once the benefits of a current harsh system and or debated consequences of the change im proposing. Youre whole point is "thats what devs like, i do my T5 maps and im happy with how they are going therefore issue doesnt exist, i dont spend any time or money on this game but you should stop playing it if you dont like it and youre not allowed to have different opinion. You can voice your concerns but dont voice them at the same time. game will explode and become easier than d4 if you change that. I assume you want game that you can play on a steering wheel playing with your toes because i dont want to actually try to understand what youre saying" Like its impossible to talk to you mate, you must be trolling i swear
"
Stan3k#1369 wrote:

I just think burnout is going to be huge and consequence of trying to make it harder version of ruthless will backfire where they will have better retention on poe1 than poe2,


uhh....

This isnt even happening now lol

Both more, and better retention than any.... FREE PoE1 League to ever exist.

For a PAID, EARLY ACCESS, game.


So... I am not sure why you have theories of the bridges and buildings burning down for POE2 versus POE1 but...

As far as data is concerned, the exact opposite of your fears have already happened.

"
Stan3k#1369 wrote:

PoE1 is so successful because it has those nice ups and downs, where you get to chose how hard of a content you want to be doing, and if you dont feel like giga sweat on particular day, you can just do alch and go runs and just chill

Yea, there is also, on an order of magnitude higher than 100, times more threads in PoE1 feedback about removing the xp penalty.

PoE1 has the same crazy critiques that this game does. Its just people want to believe that never happened. Do a basic search for all these things.

This last league, people wanted an EASY mode for --->PoE1<--- as well lol. So earlier with "let the players decide" sort of ideas you lean on a bunch.

No.

As listed above there is a good reason we dont do a poll like OSRS, and then see what gets put into the game or not. Its the devs vision and direction.

So when we talk about what they say, we dont worship their feet like you a framing towards the above user. "Because the devs said so" is not the reason we want it in the game (xp loss/death portal(s)) Plenty of posters have said why they want them to remain.
Mash the clean
No 6 portals is awful
Crafting is awful
Layouts are awful
Atlas is awful
Freedom of what maps/content to run is gone. That's super awful.

And many more. Game needs years to get good.
"
Stan3k#1369 wrote:
"
dwqrf#0717 wrote:


Or maybe I have much more experience than you think and I understand perfectly the issue at hand and you refuse to even consider the benefits of having only one portal (and XP loss) because you just don't like the feeling of it ; especially when you can only compare -this- game to -others- game without accepting the rules and limitations -this- game impose, as it's asking the player to play in a certain way, differently and unlike the -other- games.

You want to play games that are braindead enough to be grinded blindfolded ? They exist. But right now you are trying to change a good game into -whatever- (something it's not) because you don't like its own rules, instead of bending yourself to it. Again, nobody is even forcing you to play it, so if you do, you have to accept it as it is, or else, you just inflict yourself pain and frustration for no single reasons.

Of course, feedback is always appreciated, but feedback also has to be accorded to the reality of the game. Right now, we have only one life in maps. Is the portal the issue, or the enemy damage, or the player's build, or the lack of gear, or the lack of skill, or the overjuicing stacking difficulty modifiers with maps, towers and such, or just the unbearable pain of suffering the consequences of one's action ? As you can see, there is many layers of reading the issue, and so far, I don't die that much in maps to find it being a problem that needs to be changed, I even find it good game design and creating meaning and challenge.


Lets sumarise our conversation. I have stated the problem, gave you an example, talked about that its too severe, possible solution, i even attempted to reason and compromise with you.

Lets sumarise you: constantly telling me what im thinking and should be doing, misunderstanding and twisting my words, you havent refuted any points or suggestion i made. You havent even told us once the benefits of a current harsh system and or debated consequences of the change im proposing. Youre whole point is "thats what devs like, i do my T5 maps and im happy with how they are going therefore issue doesnt exist, i dont spend any time or money on this game but you should stop playing it if you dont like it and youre not allowed to have different opinion. You can voice your concerns but dont voice them at the same time. game will explode and become easier than d4 if you change that. I assume you want game that you can play on a steering wheel playing with your toes because i dont want to actually try to understand what youre saying" Like its impossible to talk to you mate, you must be trolling i swear


Or maybe you just hear what you want to hear and anybody telling you anything you don't like that goes against your self made narrative and cannot ever make any sense to you.

Lets summarise indeed :

-Devs make a game (PoE1). Game has 6 portals.
-Then devs make a NEW and different game (PoE2). Game has 1 portal.
-You don't like PoE2 map system because it only has one portal (different from game #1).
-You can adapt to the NEW game and map system ; or complain that's it not like PoE1, and that you dislike it because you hate that the game pointing out when you failed. You chose.
-I adapted to the NEW game and map system. I understand why they did it and I like it because it gives more values to mapping and defense building (an argument you dismiss).
-You don't understand the devs choice and want PoE2 to be more like PoE1 because you like to play while watching a movie or while talking to your gilfriend.
-You assume your opinion is superior to mine because I quote "I don't spend time and money in the game, and I'm a low level gamer", which is another bunch of straight lies made up to feed your self made narrative.
-You forgot that the one portal issue isn't about the one portal, it's about the fact that you died and that you don't like that, and that's obviously a problem with the game design, and never your gameplay/build/skill/gear overall.
-You want systems put in place to avoid losing maps by investing into the Atlas, which would be laughed at because people running without dying would use better points in the Atlas to get more loot AND get more loot as to using the "only one portal" bonus on top of it, making a bigger disparity between bad and good players, enforcing even more the meta building game and trading, currency farming.

So far so good ?
Just back to poe 1 or d3/4 or whatever you play.

Big no.
"
"
Stan3k#1369 wrote:

I just think burnout is going to be huge and consequence of trying to make it harder version of ruthless will backfire where they will have better retention on poe1 than poe2,


uhh....

This isnt even happening now lol

Both more, and better retention than any.... FREE PoE1 League to ever exist.

For a PAID, EARLY ACCESS, game.


So... I am not sure why you have theories of the bridges and buildings burning down for POE2 versus POE1 but...

As far as data is concerned, the exact opposite of your fears have already happened.

"
Stan3k#1369 wrote:

PoE1 is so successful because it has those nice ups and downs, where you get to chose how hard of a content you want to be doing, and if you dont feel like giga sweat on particular day, you can just do alch and go runs and just chill

Yea, there is also, on an order of magnitude higher than 100, times more threads in PoE1 feedback about removing the xp penalty.

PoE1 has the same crazy critiques that this game does. Its just people want to believe that never happened. Do a basic search for all these things.

This last league, people wanted an EASY mode for --->PoE1<--- as well lol. So earlier with "let the players decide" sort of ideas you lean on a bunch.

No.

As listed above there is a good reason we dont do a poll like OSRS, and then see what gets put into the game or not. Its the devs vision and direction.

So when we talk about what they say, we dont worship their feet like you a framing towards the above user. "Because the devs said so" is not the reason we want it in the game (xp loss/death portal(s)) Plenty of posters have said why they want them to remain.


So when it comes to doomsaying, i experienced it in mmos before, most recent was mass exodus from wow due to just pointless grindy time wasting artificial barriers that were there just to make players play more, it was especially visible in high end guilds as they started falling apart.

Also D4 had a good retention in first seasons. You cant judge it right now and numbers right now, it had 500k players, where poe1 peaked at like 250k right? so you have 250k players that never touched poe1. They are all learning and going through campaign. Basing your long term retention and not thinking about new things like poe 1 and poe 2 seasons comming much more often than were used to, fomo difficulty of poe 2 being another level. I can totally see the future where people get burned out and drop out of poe completely. And its not me but people who make living out of playing it are saying 'you cant play poe2 while tired' like you used to in poe1

Its all about gameplay loop, every game has an intense moments and chill ones, you have to. Poe2 is just non stop intense unless youre just standing around doing nothing. and doing chill content is pointless. as i said in poe 1 yhou can gigajuice t17s and go hardcore and then just roll 50-100 maps, spec into maven bossing and just blast through them which not paying loads of attention. you can do both easily. Poe2 feels like every map that makes sense to do, especially on the nodes that have coruption, youre wasting your time if you arent just doing them on highest difficulty you can handle etc. and every death will cost you hours of your game time and double slap you with node being just blank white node

This isn't an MMO.
"
Stan3k#1369 wrote:


So when it comes to doomsaying, i experienced it in mmos before, most recent was mass exodus from wow due to just pointless grindy time wasting artificial barriers that were there just to make players play more, it was especially visible in high end guilds as they started falling apart.


Retail wow has its own issues.

None of them draw parallel to anything involving POE 1 or 2.

Doomsaying what you put with POE2; with everything I listed above, that has already happened, is just plugging your ears and going "lalalala, not listening" at this point.

Free to believe whatever you want though, and be as wrong as you want.

"
Stan3k#1369 wrote:

PoE2 had 500k players, where poe1 peaked at like 250k right? so you have 250k players that never touched poe1.


What is this reasoning happening here?

"PoE1 had a peak player count on steam of ~250k"
"PoE2 had a peak player count on steam of ~500k"
"Therefore 250k players of POE2 never touched poe1"

Just..... what in ....

This is not how you read these numbers.

Do you know what steam charts are showing you when you cite them?


"
Stan3k#1369 wrote:

Its all about gameplay loop, every game has an intense moments and chill ones, you have to. Poe2 is just non stop intense unless youre just standing around doing nothing. and doing chill content is pointless. as i said in poe 1 yhou can gigajuice t17s and go hardcore and then just roll 50-100 maps, spec into maven bossing and just blast through them which not paying loads of attention. you can do both easily. Poe2 feels like every map that makes sense to do, especially on the nodes that have coruption, youre wasting your time if you arent just doing them on highest difficulty you can handle etc. and every death will cost you hours of your game time and double slap you with node being just blank white node


This entire text is so all over the place. Theres like 4 points in here.

•Intense/chill
Relative to the user.I dont feel like I am clenching my ____ every 2 seconds in Sekhemas, but someone else might be in Sekhemas. Look at all the posts about that.

•Poe1 mechanics/bossing versus Poe2 mechanics/bossing
Poe1 has options... more than Poe2 ... because its not an early access game, with missing mechanics, skills, systems, activities, etc...

•Time wasted if not doing X
Relative to the player. You know how many whine poe1 threads about "having to be optimal" there are? All those players think that xyz mechanic is dead because its "not strongbox t17"

•Death penalty
Yea its harder in Poe2 (see above). And people have stated, here it is again, the reason for both xp and 1 map loss.
-Throwing bodies shouldnt be a strategy (portals)
-Game checking your progression skill/gear wise(xp loss)
Mash the clean
"
dwqrf#0717 wrote:

-Devs make a game (PoE1). Game has 6 portals.
-Then devs make a NEW and different game (PoE2). Game has 1 portal.

yes, and?

"
dwqrf#0717 wrote:
-You don't like PoE2 map system because it only has one portal (different from game #1).

It has nothing to do with the system, leave map as it is and let me use another one again and i will be happy to have it that way but we cant because it would lead to death abuse. Its not about 1 portal or 1 death but what it does or mean, which you struggle to grasp.
"
dwqrf#0717 wrote:
-You can adapt to the NEW game and map system ; or complain that's it not like PoE1, and that you dislike it because you hate that the game pointing out when you failed. You chose.

or now that i tried it I CAN GIVE MY FEEDBACK AND GIVE REASONS WHY IT DOESNT WORK AND LITERALLY MAKES ME PLAY LESS AND MAKES THE GAME LESS FUN FOR ME WHICH IS WHOLE POINT OF EA. God.
"
dwqrf#0717 wrote:
-I adapted to the NEW game and map system. I understand why they did it and I like it because it gives more values to mapping and defense building (an argument you dismiss).
You had nothing to adapt because you never really played end game in poe 1 so nothing to adapt to.
"
dwqrf#0717 wrote:
-You don't understand the devs choice and want PoE2 to be more like PoE1 because you like to play while watching a movie or while talking to your gilfriend.
Oh i fully understand the idea behind it, i listened to every interview and podcast relead to it. Majority of people including most streamers but not only think its an L take.
"
dwqrf#0717 wrote:
-You assume your opinion is superior to mine because I quote "I don't spend time and money in the game, and I'm a low level gamer", which is another bunch of straight lies made up to feed your self made narrative.
You clearly never grinded much because concept of watching something in the background is equal to not looking at the screen to you which is totaly made up to but hey, im happy to do character offs, hour offs, feel free to add me on steam or whatever we can measure our.. hours put in
"
dwqrf#0717 wrote:
-You forgot that the one portal issue isn't about the one portal, it's about the fact that you died and that you don't like that, and that's obviously a problem with the game design, and never your gameplay/build/skill/gear overall.
You seem to struggle to comprehend whats being said/written. In one of the posts earlier i said its my lapse in attention thats causing death. just punishment for death is way too severe (40min-1h of irl time in map and setup only, (and then multiple hours of xp grind but im ok with it) for losing focus for 0.5s). But sure im having a problem because i died and cant take responsibility. Because thats what it is. Following your logic I think ggg should remove any non HC game modes, that way we all can take full responsibility for our actions and have the most severe punishment. Hell, lets reduce all drops by 50% to make it extra spicy.
"
dwqrf#0717 wrote:
-You want systems put in place to avoid losing maps by investing into the Atlas, which would be laughed at because people running without dying would use better points in the Atlas to get more loot AND get more loot as to using the "only one portal" bonus on top of it, making a bigger disparity between bad and good players, enforcing even more the meta building game and trading, currency farming.
I also suggested that we can leave it as is and you can give me extra atlas nodes i can waste my points on to handicap myself to have extra portals but lose mf/quant per death making this whole nonsense of a point redundant. let me use 3-4 atlas points to gain extra portals.
Also also imagine talking about desparity between top and bottom players when in poe1 t17 fully juiced maps exist and people already sell citadel pieces to high level player because its better than attempting and losing them yourself. funny, because your point is actually counter to your point, by making people who die more struggle with retaining extra content, bosses and waystones you are actually making desparity between people who die 10-15% of a time and dont die bigger anyway but sure.


"
dwqrf#0717 wrote:
So far so good ?
Not really mate, youre really struggling a lot here but its ok

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