Pinnacle encounter rewards

I have spent around 1500 exalts to buy 2 Audiences, since as of late i can't get one from altar, and loots i've got were various trash items and 2 omens: one of resurgence and the other of greater exaltation. Really? For 1.500 exalts.

I would better bought something for those orbs, wand, amulet - anything! I literally could upgrade any of my items with this amount of currency. And by a lot.

I just don't understand the dev's logic behind this. What do they want. Poeple to quit the game? Because it's the only you want after THIS SCAM. I've got no other word to describe it.
And arbiter isn't any better. 10 divines into nothing.
Last bumped on Jan 8, 2025, 6:39:23 AM
The devs don't make the prices. Apparently there are people that can, on average, get that much value out of the encounter. The price will be balanced around difficulty 4 drop rates and people who run lots and lots of them. If you just run 2 it's a big gamble, either you get the belt or not.

It's unfortunate that players are incentivised to sell their invites instead of running them but this problem always exists when invites are tradable. It gets worse when there are multiple versions of the fight with different rewards (like difficulties in PoE2, or Uber bosses in PoE1 before the introduction of T17s). The market value of the invite will always be based on the most rewarding (i.e. the most difficult) version of the fight.
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The devs don't make the prices. Apparently there are people that can, on average, get that much value out of the encounter. The price will be balanced around difficulty 4 drop rates and people who run lots and lots of them. If you just run 2 it's a big gamble, either you get the belt or not.

It's unfortunate that players are incentivised to sell their invites instead of running them but this problem always exists when invites are tradable. It gets worse when there are multiple versions of the fight with different rewards (like difficulties in PoE2, or Uber bosses in PoE1 before the introduction of T17s). The market value of the invite will always be based on the most rewarding (i.e. the most difficult) version of the fight.



ahh yes....how dare someone want to make endgame content worth the time and effort. screw all those SSF players. lets force trade down everyones throat and monetize all your portals.

that thing you spent hours and hours on....nah...that means nothing because "gamble"


true devs dont make the prices. but they wall off endgame in a way that its silly there isnt some incentive for completing hard "endgame" bosses

even d2/3/4 wasnt this brutal....the RNG aspect only works if these bosses were more accessible....however, they are not which ends up feeling like a kick in the face

Speaking of POE1 gamble, it was quite fair.
Last league i played I managed to assemble 1500divs worth build for under 250 hours doing exactly uber bosses and feared with high iiq and Simu all waves. Nothing else really.

All the content was just fine and worth doing all the time. I wouldn't say the same about POE2. If it's intended it makes game worse, if it's not, then the devs should make some changes and soon or we will be offended. And offended players quit, reducing game popularity.
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The devs don't make the prices. Apparently there are people that can, on average, get that much value out of the encounter. The price will be balanced around difficulty 4 drop rates and people who run lots and lots of them. If you just run 2 it's a big gamble, either you get the belt or not.

It's unfortunate that players are incentivised to sell their invites instead of running them but this problem always exists when invites are tradable. It gets worse when there are multiple versions of the fight with different rewards (like difficulties in PoE2, or Uber bosses in PoE1 before the introduction of T17s). The market value of the invite will always be based on the most rewarding (i.e. the most difficult) version of the fight.



ahh yes....how dare someone want to make endgame content worth the time and effort. screw all those SSF players. lets force trade down everyones throat and monetize all your portals.

that thing you spent hours and hours on....nah...that means nothing because "gamble"


true devs dont make the prices. but they wall off endgame in a way that its silly there isnt some incentive for completing hard "endgame" bosses

even d2/3/4 wasnt this brutal....the RNG aspect only works if these bosses were more accessible....however, they are not which ends up feeling like a kick in the face



I think it is quite obvious that PoE2 endgame is far from being finished or balanced. They only had a couple of months to develop all the systems. I'm hopeful that we will see big improvements this year.

Breach seems to be fine regarding availability; you can farm splinters very reliably and it doesn't take that long to get a full breachstone. Ritual however is very RNG heavy and I hope it will get a balance pass before 1.0 release. It will probably take a while because right now they have lots of fires to put out and endgame balance is not all that urgent.

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