Finally ran a 4th Asc Sekhema and hit Time Trial... The FUCK!?
Yall, for real, I want to know what you at GGG expect slow melee builds to do to complete these. Reduced monster attack speed boon and they STILL were as fast as a regular ol' zone mob while 30% movespeed boots juuuust barely avoided the artillery mob that can shoot from off screen. What am I supposed to do!? It was bad enough running these in campaign where I have such little access to speed increases and lack most of my tools, and now finally feeling like I am getting the hang of it all in the previous trials I literally can't even try attacking without taking crucially limited honor damage.
I lost almost 3k honor in a single room from the sheer density and speed of enemies. Enemies attack so fast my rolling slam wasn't fast enough for first hit to stagger. You could reduce honor damage by 90% within 2 meters before the relic resists trigger and it would still be too little to survive this reliably. I genuinely hated Izaro because it felt like a slog in PoE1. I almost think I'd prefer Izaro to PoE2's ascendancy trials, and I hated that shit. Doesn't help that Honor is a negative feedback loop mechanic, and there's only so much you can do about the RNG nature of afflictions and room routes. The trials are frustrating, not fun, and that goes for Chaos, too. These should be challenges we can overcome reliably with effort and practice, but the game's basic design is clashing against that kind of approach. Love the basic design, too. Love this progression of the ARPG approach to combat. Yet, a dodge roll does not a Souls-like make, and a Souls-like demands of it the ability to learn enemy patterns and how to exploit or avoid them. An ARPG, however, is inherently threat heavy from numerous monsters and numerous attacks coming at you. An ARPG is inherently gear focused. There is very little in the way of enemy patterns to learn outside of bosses when the inherent design means being hit is an expectation. The first three trials at least give me some breathing room to make my approach, but Time demonstrably doesn't. I'd need impossible luck with boons and afflictions to feel like I could handle this and a good 30% increased attack speed which is far easier said than done when mace skills are already inherently slow or add baked in attack speed. I love playing smashy smashy slow characters. The base game design is built on purpose to make slow possible. And yet, so many mob and mechanic implementations actively handicap me for being this slow (and that's in general with the state of armor and life). Why must I be punished by boss and mob and trial design expecting me to attack 3 times a second and have 60% move speed to be able to survive? Last bumped on Jan 7, 2025, 2:33:37 PM
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As a general rule: if you can't beat it then:
-You don't have enough defensive layers -You don't have enough damage -Your defensive layers aren't good enough -Your build need some tuning You need to get back to the drawing board and understand what is wrong. Dodge roll should be used only for last moment adjustments for some attacks. Right now the 4th Ascendancy has two issues: 1) 4th Sekhemas requires REALLY high stats 2) Ultimatum is simply not and interesting content So you need to choose between: 1)Get really good gear and do Sekhemas or 2)Enjoy running Ultimatum ad nauseam for key farming or 3)Buy the Trialmaster keys but, at that point 3b) it's simply faster and cheaper to buy the clear. Last edited by EvenShinkirou#1161 on Jan 6, 2025, 10:33:42 PM
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Fuck buying clears from brain dead screen nuking builds, I want these game mechanics to be achievable. POE2 is gear checking much too hard for it to have the sort of game play it's pushing if the issue genuinely lies with my defenses (which also adds insult to injury given how bad armor is compared to ES and ES/EV right now)
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" If a mechanic is too boring, too tedious, too dull that the solution/last resort is "buy the clear"... something is very wrong with the mechanic... Ascendency being gatekeeped by horrible mechanics is plain bad design. #bringLabyrinthIzaroback |
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" He said it was cheaper, not a last resort. |
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" +1 This overtuned RNG nonsense is not suitable for Ascendancies. |
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" You have block as well. Get a shield or better weapons. |
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" Wait until you actually meet the final boss that has a kill mechanic most people will fail if they're new to poe and meet him the first time - that is almost impossible to pass without the movement speed boon or using blink (Not a solution) :D My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
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" Pal... it simply is lazy development in the first place to expect people to do the same "ascendancy" for every different ascendancy for every class out there. It's a one-size-fits-all thing and that's just the FIRST thing that's wrong with it. Trying to tell people they need to do those VERY specific things is proof of that. All builds are different, all ascendancies are different... so why would people have to pigeonhole themselves in order to get through it to make their very DIFFERENT class/ascendancy better? It's lazy, it's pointless, it's far too difficulty and MOST IMPORTANTLY: It's not fun. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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" Indeed, a designed-to-be-viable build (slow 2hander mace) can't reliably clear due to the sheer impossibility of avoiding honor damage. Really ridiculous. I imagine all melee will suffer similarly and imagine melee monk players run into similar issues, but at least they have some evasion. Armor needs a buff generally but probably needs an extra boost for honor, because this is some Kobayashi Maru shit. Hmm... come to think of it, wonder if an "overshield" for honor much like ES works as a defense now could work? Everyone gets a small base amount of like 10% total honor that refills at the end of each room, and Armor can increase it? Last edited by CPTBRUMBL3Z#3146 on Jan 7, 2025, 2:46:49 PM
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