Randomness of Sekhema Trial is complete utter nonsense

After doing the Sekhema Trial (4 rounds) for a few times, I lost all incentive to ever do them again.

I can live with the afflictions, the random rooms, random rares etc.

But what completely drives me up the walls is, that the last Boss of Trial 4 can become completely impossible if for example you get "-25% movement speed" and you fail to pick up the boon "+40% movement speed".

In my current run I caught the affliction -25% speed. I was able to remove it in a shrine, just so that I got it AGAIN. I was shoehorned into a certain path by the choices and ended up with it an affliction, that made the boss IMPOSSIBLE.

With less movement speed it doesn't matter how well you dodge, how good your damage is or whatever. As soon as he becomes invulnerable and does his little game, where you need to run after the tiny circles you are done for.

I had 0% chance of making it to all the circles. I still had 3800 / 4000 honor on me but he just instantly deletes me because I failed to reach the last two circles because of my movement speed.

I really would love to know, if the people at GGG sat at a meeting and were like "how can we frustrate our players the most with unfair mechanics?" or "I wish there was a way to ruin their run with some random afflictions and make them rage quit over it". Like seriously ... the randomness is complete utter nonsense and is hostile towards player fun.
Last bumped on Jan 6, 2025, 10:32:08 PM
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In my current run I caught the affliction -25% speed. I was able to remove it in a shrine, just so that I got it AGAIN. I was shoehorned into a certain path by the choices and ended up with it an affliction, that made the boss IMPOSSIBLE.


Imagine going in blind, taking a -25%ms intentionally over the other possible afflictions because "I can deal with this", getting to fourth boss and finding out that the affliction makes it impossible. I lost over an hour of progress to a "haha gotcha" I had literally no way of knowing was going to be there.

This isn't an EA issue, this is a game design issue.


And as much as I hate lab, it was never this bad. Even when there was the stupid audio or sound bug that instantly crashed my game upon entering a specific outdoor tileset, labyrinth was more enjoyable than this sanctum of sekhemas.
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In my current run I caught the affliction -25% speed. I was able to remove it in a shrine, just so that I got it AGAIN. I was shoehorned into a certain path by the choices and ended up with it an affliction, that made the boss IMPOSSIBLE.


Imagine going in blind, taking a -25%ms intentionally over the other possible afflictions because "I can deal with this", getting to fourth boss and finding out that the affliction makes it impossible. I lost over an hour of progress to a "haha gotcha" I had literally no way of knowing was going to be there.

This isn't an EA issue, this is a game design issue.


And as much as I hate lab, it was never this bad. Even when there was the stupid audio or sound bug that instantly crashed my game upon entering a specific outdoor tileset, labyrinth was more enjoyable than this sanctum of sekhemas.

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Okay dude.

Once you are at the stage of getting your 4th ascendancy from sekhemas you know not to take this affliction.


You have a pretty good idea of what afflictions you can and cannot take at this stage. Much less taking a random affliction, which you should never do.

This is knowledge issues here, not a game design issue
Mash the clean
Last edited by Mashgesture#2912 on Jan 6, 2025, 10:09:24 PM
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In my current run I caught the affliction -25% speed. I was able to remove it in a shrine, just so that I got it AGAIN. I was shoehorned into a certain path by the choices and ended up with it an affliction, that made the boss IMPOSSIBLE.


Imagine going in blind, taking a -25%ms intentionally over the other possible afflictions because "I can deal with this", getting to fourth boss and finding out that the affliction makes it impossible. I lost over an hour of progress to a "haha gotcha" I had literally no way of knowing was going to be there.

This isn't an EA issue, this is a game design issue.


And as much as I hate lab, it was never this bad. Even when there was the stupid audio or sound bug that instantly crashed my game upon entering a specific outdoor tileset, labyrinth was more enjoyable than this sanctum of sekhemas.

....


Okay dude.

Once you are at the stage of getting your 4th ascendancy from sekhemas you know not to take this affliction.


How? Not everyone jerks over their favorite Twitch streamer and looks up every detail before playing a game like you do.

Touch some grass will you. My time is more precious than some "funny" gotchas.
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You have a pretty good idea of what afflictions you can and cannot take at this stage. Much less taking a random affliction, which you should never do.

This is knowledge issues here, not a game design issue


Nothing, NOTHING in the entire three floors and the fourth floor before the boss made me think "hmm, maybe I shouldn't have taken -25%ms". How am I supposed to magick this information into my head?

Please go away. [Removed by Support]
Last edited by Sian_GGG#0000 on Jan 6, 2025, 10:36:26 PM
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You have a pretty good idea of what afflictions you can and cannot take at this stage. Much less taking a random affliction, which you should never do.

This is knowledge issues here, not a game design issue


Nothing, NOTHING in the entire three floors and the fourth floor before the boss made me think "hmm, maybe I shouldn't have taken -25%ms". How am I supposed to magick this information into my head?

Please go away. [Removed by Support]


Neither did I. But I had the choice between -50% damage and taking a shrine that gives me a "minor affliction". Turns out it wasn't that "minor" afterall with -25% movement speed
Last edited by Sian_GGG#0000 on Jan 6, 2025, 10:37:20 PM
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In my current run I caught the affliction -25% speed. I was able to remove it in a shrine, just so that I got it AGAIN. I was shoehorned into a certain path by the choices and ended up with it an affliction, that made the boss IMPOSSIBLE.


Imagine going in blind, taking a -25%ms intentionally over the other possible afflictions because "I can deal with this", getting to fourth boss and finding out that the affliction makes it impossible. I lost over an hour of progress to a "haha gotcha" I had literally no way of knowing was going to be there.

This isn't an EA issue, this is a game design issue.


And as much as I hate lab, it was never this bad. Even when there was the stupid audio or sound bug that instantly crashed my game upon entering a specific outdoor tileset, labyrinth was more enjoyable than this sanctum of sekhemas.

....


Okay dude.

Once you are at the stage of getting your 4th ascendancy from sekhemas you know not to take this affliction.


This is knowledge issues here, not a game design issue


have you gotten that far yet? its 28 rooms and 3 bosses, you are bound to get stuck with bad afflictions, and they are random you cannot predict what you will get and if you get to remove one, what if you get 2 very very very bad ones and you only get the chance to remove 1? than what, no chance anymore. and that is if you have been lucky the whole way.
my last attempt i ended up with an affliction that made me loose sacred water when i took damage, so now i could no longer regain honor, what now?

the system is stupid and flawed
You have a pretty good idea of what afflictions you can and cannot take at this stage. Much less taking a random affliction, which you should never do.
Last edited by Battle_Baboon#3734 on Jan 6, 2025, 10:26:36 PM
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How? Not everyone jerks over their favorite Twitch streamer and looks up every detail before playing a game like you do.

Touch some grass will you. My time is more precious than some "funny" gotchas.


Im starting to doubt you even play this game.


Once you are at the stage of being able to do your 4th ascendancy you have a pretty good idea what you should avoid/get in the sekhemas trial.

You shouldn't and wouldnt need a guide for this. This is acquired learning. How are you going to tell me that anyone running this mechanic, where you have to avoid taking unnecessary damage, would not know to not take -25% m/s.

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Nothing, NOTHING in the entire three floors and the fourth floor before the boss made me think "hmm, maybe I shouldn't have taken -25%ms". How am I supposed to magick this information into my head?


Then you just arent paying attention, I dont know what else to tell you. The mechanic to sekhemas is to not get hit as much as possible.

And with this knowledge you went ahead and went, "Yea sure Ill take minus movement speed, surely this works well with avoiding unnecessary damage"

You dont need to be told this. This is obvious information.

Ill leave out your snide remark as its ironic but equally unnecessary in conversation.

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have you gotten that far yet?


yes
Mash the clean
Last edited by Mashgesture#2912 on Jan 6, 2025, 10:33:35 PM

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