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Reduced curse effectiveness in groups?

Does anyone know how much curses get reduced in effectiveness in groups?

When I play solo I can perma freeze white mobs with temp chains, but in groups they keep moving.
Last bumped on Jan 6, 2025, 1:56:50 PM
Pretty sure multiplayer has multipliers to monster defensives. More hp, more ailment treshold, etc.
Monsters get slow resistance for each player in the party. It kills my 120% temp chains when I invite friends not my despair or enfeeble

Edit: Off the top of my head i think its 10% extra slow resistance per member of party over 1
Massive Occultist / DoT Enthusiast
Last edited by TheBladezPurge#7645 on Jan 6, 2025, 1:57:29 PM

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