If you stand firmly on 1 portal design, here's a middleground suggestion
Give us a way to get our unpicked loot from an inventory like Ritual, after we've died and lost the 1 available portal. Killing mobs would increase our points that we get to spend on looting that screen, so we'd have to make hard choices of which good orb or unique to grab.
Losing good loot, exp and hours invested into a map/citadel is way too punishing with the 1 portal design, but this way we still have a chance to get our good loot, even with the cost. Last bumped on Jan 6, 2025, 10:24:00 AM
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i posted this in another thread the other day, its along the same lines but maybe a bit more appetizing of a middle ground for the devs
" Last edited by JODYHiGHR0LLER#6171 on Jan 6, 2025, 10:20:58 AM
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" Thats also an interesting approach, which also ties in well with the campaign respawning mobs. I like it. |
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