Innovation?
Whenever I try to give criticism or negative feedback I'm getting swamped in "this is only EA!", "This isn't POE1!"
Well, make up your mind then. Because most of the game is just iterations of the same mechanics form the first game with improved graphics and slightly different UI's. Most of POE2 isn't new and revolutionizing. It's reiterations of their first game, a game they've worked on for close to 15 years. They haven't had "only a month" to balance POE2, but more than a decade. My question is, what is upgraded apart from bosses, graphics and sound? - Mapping is largely the same but downgraded from POE1 - All the foundations are the same or downgraded - Skills are the same but downgraded - Crafting the same but downgraded - Strongboxes the same but downgraded - Vaal integration largely the same - Trials downgraded mechanics from POE1 and worse for lots of builds - Passive tree the same mechanic but downgraded - Endgame content downgraded - Melee downgraded - Loot downgraded - Economy downgraded - death penalties got much worse - map and campaign length not at all league and new build friendly So tell me how this is such a superior product over, lets say Ruthless POE1? I'd like some actual arguments. Because they could have literally just taken POE1, reskinned it, upgraded graphics, bosses and skill animations, and probably have a better game with more content that people enjoyed more. And if it was too "zoom zoom zoom", just play.....ruthless mode! Last edited by eldheim#2436 on Jan 5, 2025, 3:46:52 AM Last bumped on Jan 5, 2025, 6:20:28 AM
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From PoE1 player perspective calling this game on Steam "next generation ARPG" is truly laughable.
On Probation Any%
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" next degeneration arpg |
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" Yes, it's very PoE1 atm, no, it will not always be that much PoE1...more below. " Wrong. It's been in development for like 5-6 years, and up until 2 years ago was an EXPANSION for PoE1. So PoE2 as a game, NOT as a PoE1 "expansion" is SO far from a decade old. " I'll do my best... " They've stated the endgame was thrown together in a couple months instead of trying to finish acts 4-6. If the endgame isn't 10x more original and interesting in 6 months I'll eat my shoe. " Symptom of the "used to be an expansion" thing. Also, it's easier to balance EA if the systems are familiar. " Part of the "slowing down" of the game. But also, "downgraded" is relative. Player HP is like half what it was in PoE1. Final-level-difficulty Breach pinnacle has like 20 million hp? SHAPER, the first boss in PoE1 has 72 million. So saying you're getting less damage or now things have downsides is just fighting player power creep. " Not the same. I think people are still adjusting. Once I started actually USING chaos orbs, I realized how good they are in PoE2. They will take a mediocre item and wreck it 95% of the time, but they can also take an unusable one with a couple decent stats to a god-tier item in a couple hits. RNG goes both ways. It's less deterministic, but I find it far more exciting. " Yeah, I hate them too. I don't understand the slowness and the fog. Maybe in campaign, but I just skip them in maps. Easy fixes down the road. " The lore or the vaal orb? If the lore, well that's probably good...if the orb, yeah...I mean...meh? At least they can't brick uniques into rares anymore? :D " These do need a lot of work if they're going to be kept - but Sanctum especially is made SO much easier after getting a few relics and maxing out the Honour Resist from them. They absolutely did Ultimatum dirty though. " Strong disagree with "downgraded". Removing "necessary" nodes like % life means more options for pathing and final layouts. I've full respec'd my monk 4 times, changing at least half my points each time. You couldn't do that in PoE1. " Same as above. Endgame should be considered placeholder for all intents and purposes atm. " Misunderstood mostly. Big hits (maces) are meant to be used after incapacitating an enemy, through stun, pin, freeze, electrocute, whatever your choice. I tried doing quarterstaff with mace swap for big chunks after I froze bosses. Worked pretty well but never got a great mace. If I'd had a really high damage one I could have one-shot most map bosses after they froze. " I'm not sure what aspect? If it's uniques being worse, it seems like they mostly wanted to have leveling uniques in the game (because look at the few end-game ones and how absurdly broken they are atm). " Economy is player run and we have the trade site and currency shop. If anything, it's identical to PoE1 at the moment. " 10% before, 10% now for exp. If you mean losing the map, yeah, but between losing 5 hours of xp progress or one t15 map, it's hardly the end of the world. " We'll all get faster at campaign as time goes. They've already started with the checkpoint teleporting to help. New builds are supposed to struggle in the first couple acts. They started changing PoE1 to try to do that (but kinda screwed up and just made A1 a 1-shot fest)...this seems like the honest-to-god from-the-start try at that. " This isn't ruthless. It's not even close. I opened 10 breaches, got 3 raw div drops, 2 breachstones, like 30 exalts, 8 chaos, 12 vaals...IN ONE MAP. Progression is currently slower, but it's a new game, with new loot...we're all learning. Constant comparison to modes in PoE1 will be the death of happiness for some in the game, I guess. " Hope any of what I said made sense. " As stated before, that was literally the original plan until a couple years ago. It was going to be a new campaign in PoE1 that would connect to and use PoE1's current endgame. Also, to say a game company could have "just taken x, reskinned, upgraded graphics, bosses, and skills/animations" shows just how little you understand any sort of coding/design. That's essentially what they did (as a starting point) and it took YEARS. I promise that, > makeGraphics("better")=true > makeBosses("more fun")=true > makeSkills("fluid")=true is not how games are made. Last edited by Redthorne82#3177 on Jan 5, 2025, 5:37:41 AM
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" Not for me. A piece of advice for you. Take what a salesman says with a grain of salt when they're trying to sell you something. On Probation Any%
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" That's extremely vague. If you're trying to say I'm drinkin' their Kool-Aid... I guess the alternative is actively saying everything they say is a blatant lie and they're evil? Yeah, I'd rather believe the open communication they've had with the community for the last few years isn't complete lies. Sorry? Like...I said before, if the landscape of the game isn't WILDLY different in 6 months I'll eat my shoe. Last edited by Redthorne82#3177 on Jan 5, 2025, 5:53:46 AM
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" It's not product they announced. Not even close. On Probation Any%
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" No, the product they originally announced was basically PoE1 4.0 expansion. It has changed a lot and they've kept updating us. No one's perfect. But if you're trying to say this is like No Man's Sky level deception, we're done talking. NMS literally said multiplayer and there was none...this game what, said there's infinite build opportunities but yours didn't work so they must be wrong? Until you give me ANYTHING other than a snarky one-liner that says nothing, I don't really know what you expect. |
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" I no wonder. On Probation Any%
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" how can they add all these classes, ascendancies, gems, supports classes and end game content in 6 months when it took them almost 2 weeks to fix duping, and that didn't even fix the main dupe problem lol. to top that off. "end game was quickly added" well what was their goal? the release window never shifted so how are these things so under developed when they've literally not added any creativity to the game. their creativity has been clicking a well when you go to town to refill health AND mana potions in a one stop shop like walmart for your flask needs. |
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