T15+ waystones shouldnt drop low tier waystones

Doesn't matter. You can easily fill a quad tab with T15s
Yep its pointless and bad in PoE 1 and its bad here. At least in that game you get 4 voidstones on day 1 of your leaguestart and completely block lower tiers from dropping though, this game needs a way to do the same. A keystone maybe that makes it so only t16s drop. And no downside on the keystone please, only this 1 effect on it would be enough.

And the endgame is also in desperate need of some kind of favorite map system cus the current layouts are cringe to run. If this doesn't happen a lot of people will be bored and burned out fast.
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Cluosion#2413 wrote:
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I'm going to have to voice my firm disagreement on this one.

I understand the sentiment, but personally I find that the drops are a really nice spread of waystones, and already fairly biased towards dropping bigger ones even without using talents to force the chance in that direction.

I know its frustrating going into a t15 and getting t1s, but at the same time, I also like to have easy access to new character training wheels, across a wide spread of tiers to ramp them organically up to what they can handle.



I don't think you understood what I am saying, I mean I ran t15 maps for 1 day without min maxing rarity on my gear and kneecapping my build, and I eventually ran out of t15 maps without dying and wasting maps. The last 10 I put max ex and a vaal orbs on each one with double corruption traversal on average 400-500%+ waystone drop chance and still had only 1 t15 every few t15 traversals.

As soon as I got rarity over 150% I started getting t15s to sustain. All I'm saying is there shouldnt be a need for rarity to sustain mapping whether the solution needs to be a floor or w/e solution GGG comes up with is fine. I just dont wanna have to waste time and money reworking my builds to fit in rarity as a baseline to even be able to play maps.


Rarity does NOT affect waystone drops. The only things that affect it are:

1. Waystone drop chance (waystone, tower and atlas tree)
2. Waystone +tier chance (atlas tree)
3. Number of things you kill (pack size, number of rares, etc).

Waystone drop chance on the waystone is modified by the suffixes on the waystone, and effects from your atlas tree (increased effect).

That is it. There is a waystone rarity on the atlas tree, that is for making them magic or rare.

I have run with basically 0 rarity the whole time (recently got some gear with it on there) and have not had any sustain issues. I have tabs full of waystones, more than I will ever run. Rarity is not your problem.
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Valsacar#0268 wrote:
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Cluosion#2413 wrote:
"
I'm going to have to voice my firm disagreement on this one.

I understand the sentiment, but personally I find that the drops are a really nice spread of waystones, and already fairly biased towards dropping bigger ones even without using talents to force the chance in that direction.

I know its frustrating going into a t15 and getting t1s, but at the same time, I also like to have easy access to new character training wheels, across a wide spread of tiers to ramp them organically up to what they can handle.



I don't think you understood what I am saying, I mean I ran t15 maps for 1 day without min maxing rarity on my gear and kneecapping my build, and I eventually ran out of t15 maps without dying and wasting maps. The last 10 I put max ex and a vaal orbs on each one with double corruption traversal on average 400-500%+ waystone drop chance and still had only 1 t15 every few t15 traversals.

As soon as I got rarity over 150% I started getting t15s to sustain. All I'm saying is there shouldnt be a need for rarity to sustain mapping whether the solution needs to be a floor or w/e solution GGG comes up with is fine. I just dont wanna have to waste time and money reworking my builds to fit in rarity as a baseline to even be able to play maps.


Rarity does NOT affect waystone drops. The only things that affect it are:

1. Waystone drop chance (waystone, tower and atlas tree)
2. Waystone +tier chance (atlas tree)
3. Number of things you kill (pack size, number of rares, etc).

Waystone drop chance on the waystone is modified by the suffixes on the waystone, and effects from your atlas tree (increased effect).

That is it. There is a waystone rarity on the atlas tree, that is for making them magic or rare.

I have run with basically 0 rarity the whole time (recently got some gear with it on there) and have not had any sustain issues. I have tabs full of waystones, more than I will ever run. Rarity is not your problem.


Yea maybe I was just really unlucky because I have quad tabs full of T10 and below maps from my t15 map runs and only got a few normal rarity t15s basically 1 or 2 per map. Either way I stopped playing mapping for now not that enjoyable when waystone drops make me run t13/14 when a t15 is already underleveled for me and good breaches crash my entire game.

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