I respectfully disagree. I am playing Monk on hardcore and find it one of the easier, and most fun, classes to play.
If your gear and skills are truly as good as you stated, then you could either be:
1) not using the correct skills at the right time in fights
2) don't jive with the playstyle
#2 is highly likely. I find the Merc/Crossbow playstyle horrendous but my good friend loves it and is thriving with it. This doesn't mean Merc/Crossbows are bad in general, just means I don't play well with them, and that is OK.
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Posted byBowtye#7246on Jan 3, 2025, 9:12:30 AM
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in the end its a symptom of annoying design flaws that seem to be most apparent early on with this class
end of Act 2 is such a horrible experience. I crafted the highest dps staff possible at for my level, fairly high resistances and evasion, kitted him with gear I farmed with the 6 other characters I have, runes, highest lvl skill gems possible, got my first ascension. I even switched my build to meta and still there are is so many flaws in encounter and level design, it just fuses into a pile of bs.
for example
- enemy range attacks just passing through obstacles while mine get blocked
- killing palm not hitting 50% of the time because a vase is between me and an enemy
- essential skills like killing blow or staggering blow getting interupted, leaving you exposed, damaged and without charges to hit back. triple punishment, how fun...
- low damage and defenses despite using best items possible at the time
- enemies respawning after death is the icing on the cake of feeling like rolling a boulder up a hill. let us go back and kill the fricking group of monsters that just killed us! in D2 I can retry a tough mob that might have a tough constellation of modifiers and adds, you can learn from it and get accomplishment of overcoming.
the safe way seems to hang back and using glacial cascade ad infinitum. as soon as you try to use the mechanics the game gives you have to endure so much punishment just to get to the point to being able to dish out some damage. attack wind ups and palm strikes are so slow it leaves you with 1/3 life left before you even land 1 big attack. you either have to use a shield or go full ES which honestly SUCKS and destroys melee archetypes on a fundamental level. it feels so horrible playing melee that switching to a ranged class is like playing a totally different game all together. that should make you think at least a little bit.
here you have to slog through all new mobs AGAIN, destroying all sense of accomplishment and punishing you on top of the punishment. this game is full of anti fun mechanics like this, the honour system, exp loss on death, maps only allow 1 life etc.
if you want a slower, methodical and precise gameplay experience you need to finetune the systems a lot, cause its PoE 1.5 at the moment and I don`t want that tbh
Recommend you maybe try looking up guides / videos or have someone help review your passive tree / gems / supports / playstyle.
Can't say I or many other monks have had any issue as is demonstrated by us all being able to play and progress. It might be worth you looking to play something else.
I'm sure there will be changes, but it's not an issue with Monks that's holding most back.
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Posted byfancy_crab#3104on Jan 3, 2025, 9:30:35 AM
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there`s a thing called class phantasy or archetypes. for example best melee build is wearing a dress and using ES instead of life. I rather not play the game then do that. if witch is a better melee class than monk or warrior there is something seriously wrong with your game.
palm strike teleports me in alright but misses all the time, gets interrupted or blocked by a vase :D. also rolling doesn`t make you invulnerable, no chance doing that without getting hit a bunch in tight corridors.
lol you're defensive, aren't you? no one claimed witch was better. i was just pointing out that your assumption that his witch wasn't melee because it's a witch was wrong. chill, dude.
you are pretty bad at reading people, I am super chill. play your psycho games with someone else please
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Posted byBrzlmo#0565on Jan 3, 2025, 11:54:53 AM
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I respectfully disagree. I am playing Monk on hardcore and find it one of the easier, and most fun, classes to play.
If your gear and skills are truly as good as you stated, then you could either be:
1) not using the correct skills at the right time in fights
2) don't jive with the playstyle
#2 is highly likely. I find the Merc/Crossbow playstyle horrendous but my good friend loves it and is thriving with it. This doesn't mean Merc/Crossbows are bad in general, just means I don't play well with them, and that is OK.
both are possible I guess, but 2 is more likely. I don`t see some super deep hidden mechanic I could be missing. did you play solo or with your merc friend? cause that could seriously twist your perspective on viability and fun factor during campaign.
I think end of Act 2 Monk just sucks hard :D
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Posted byBrzlmo#0565on Jan 3, 2025, 11:57:38 AM
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you are pretty bad at reading people, I am super chill. play your psycho games with someone else please
lol k bud. if you were super chill, you wouldn't jump to conclusions about what people say because you're too busy looking to double down on your response. but tell yourself whatever you need to.
Last edited by drkekyll#1294 on Jan 3, 2025, 1:34:54 PM
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Posted bydrkekyll#1294on Jan 3, 2025, 1:34:41 PM
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you are pretty bad at reading people, I am super chill. play your psycho games with someone else please
lol k bud. if you were super chill, you wouldn't jump to conclusions about what people say because you're too busy looking to double down on your response. but tell yourself whatever you need to.
you're the only one being so aggressive here attacking him instead of his opinion.
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Posted byWarUchiha#6314on Jan 3, 2025, 2:00:31 PM
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Monk (invoker) felt pretty good in the acts. IMHO it's in a pretty good place as a class.
Preferred playstyle seems to be semi - melee at best though.
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Posted byTristavel#6889on Jan 3, 2025, 2:17:49 PM
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I'm playing invoker in end game in standard. I'm using the Polcirkeln ring, which will probably get a nerfing here soon. It's a very strong ascendency, particularly with the spirit buff and being able to ignore positive ele resist with crit. That said, when it comes to killing rares at least juiced up rares, the frequency of whatever exploding thing they all do some version of is prohibitive to getting combos in very well. At least that is my experience. You rush in, try to drop a bell and then roll the dice on dying while hitting it, or roll back out and wait for the circles or chaos blobs or whatever to get out of the way and hope the bell is still there or repeat. I think the hangups have way more to do with mob balancing though which is generally: stay far away from the mob and kill them passively than the class itself. EDIT: keep wanting to say evoker because BG3.
Last edited by morganbritches#2970 on Jan 3, 2025, 2:37:48 PM
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you are pretty bad at reading people, I am super chill. play your psycho games with someone else please
lol k bud. if you were super chill, you wouldn't jump to conclusions about what people say because you're too busy looking to double down on your response. but tell yourself whatever you need to.
you're the only one being so aggressive here attacking him instead of his opinion.
sure, if you're only paying attention to the end of the conversation. but why bother butting in at all?
edit: to keep it on topic, i actually thought monk made melee feel better than warrior with the dashes. OP's experience is unfortunate.
Last edited by drkekyll#1294 on Jan 3, 2025, 5:08:40 PM
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Posted bydrkekyll#1294on Jan 3, 2025, 5:06:59 PM
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Monk is fun and "snappy". I like it a lot. I wish the Unarmed Dashes was more... Responsive? Faster attack time? But Invoker is a very solid ascendancy!
Bring me some coffee and I'll bring you a smile.
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Posted byPhrazz#3529on Jan 3, 2025, 5:13:52 PM
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